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Cheyenne Mountain Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel N/A)  | Pub:Firesky
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The Sound of Good

Posted by Keith Cross on Apr 17, 2008  | Comments

The Sound of Good -

Stargate Worlds Sound Designer Nick LaMartina has posted a blog describing the problems with video game music and his goal to solve them.

Let’s say you’re helping design a product. The part that you’re designing tends to be the first thing that customers rip out to replace with an after-market part. You know this, and it’s been this way for years.

Now let’s think about this. What is your motivation? If you go to work every day with the assumption that no one cares about your work, that it’s replaceable, and that it will be the first thing to go, are you really going to come in every day ready to blow people away? Are you going to be motivated to do any kind of noteworthy work if you assume people will just toss it away anyway?

No, of course not. You’ll come in, drag your feet, and put only a minimal amount of work into it because hey, people don’t want this anyway. They might not even notice if we took it away in the first place.

Read more here.