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Cheyenne Mountain Entertainment
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel N/A)  | Pub:Firesky
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Dev Blog: Moving Beyond the Wall

Posted by Jon Wood on May 06, 2008  | Comments

Dev Blog: Moving Beyond the Wall -

Nick LaMertina, a Sound Designer for Cheyenne Mountain Entertainment's Stargate Worlds has written a fantastic blog post over at the game's official site. We have asked for permission to re-publish it here at as it serves as a grreat example of a developer struggling to do the best job possible on a project and also of an artist struggling to ply his trade in the games industry.

There are some days things just plain refuse to work, and fault never lies with just one person or circumstance. The software is crashing, the MIDI routing hiccups, the instrument doesn’t perform as expected, or there’s an unannounced support task that inhibits or destroys my momentum. Or sometimes it’s even an outside issue (or frequently, issues) that affects my composure at work.

It’s often frustrating when I’m trying to accomplish something, and I know, I just know, that I’m fully capable of delivering the goal I have in mind, but one roadblock after another comes up and inhibits my progress. Sometimes it’s my own fear of failure (or success!) that holds me back. It’s very easy to get discouraged and feel like the end goal is an impossible task and not worth pushing to, especially when dealing with an art as emotional as music. It’s frequently a lonely experience, speaking, reading, and writing in a language that most can only topically understand, and no matter how much I try to disconnect myself from the work, I’ve never been able to reduce that emotional bond to my work. It is singularly my greatest strength and my most significant weakness.

Read it all here.