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BioWare | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 12/20/11)  | Pub:LucasArts
PVP:Yes | Distribution:Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Start off is great and involving but

After buying, playing and quitting around launch time 2012, recently I decided to give SWTOR another try.
Disclaimer: The following article is the sole opinion of its author and does not represent in its thoughts or opinions. This is not an official editorial article.

To give credit where it is due there have been some helpful improvements made on the starting story line and it's subsequent progression.   Since I had never played Republic or Jedi I figured it would be fun to explore the other side as a Shadow.  I played for about two weeks and enjoyed the changes that have been made to the MMO since more than a year ago.

But in the end SWTOR ended up the same as last time:  a grind of routine quests to level so you can advance the story line quest.   The different planets and locations are interesting but after about the 4th planet going off to kill something or doing something on a computer panel begins to feel repetitive regardless of the scenery changes.   I was really hoping I would have stayed longer this time.  But it ran out of gas for me at level 30.  

To give credit were it is due Bioware clearly put a good deal of effort and detail into each classes story line series of quests.  From the beginning levels and well beyond it's a lot of fun and I felt very engaged to the game.  But as the levels advance the story line begins to become more spread out requiring higher levels to get to the next installment.   The Flashpoints which are grouped instances are very involving mission like quests with an appealing short back story.  But even those become more spaced apart and can't be enough help to get you to the story quests.  

I think I can size it up this way:  This MMO's mechanics boil down to moving forward to the next mostly motionless group of mobs that are waiting to be killed so you can move to the next group just to move forward in the quest and it gets repetitive after a while.  Its like kill 3, move forward, kill 4, move forward, kill 1 regular paired with a higher, move forward, and it gets to the point where no amount of scenery change makes up for the overlying repeating quest basics.

I want to explore a world with its progressive zones.   Not fight my way through 20-30 mobs through passages or an outdoor area just to get to point B's item or panel and then do it roughly again and again.   While the planets have the look of vast open and beautiful regions there's nothing to be gained by going off the beaten, invisible rat maze path the quests keep you locked to. 




Final Score


 Beginning is fun and engaging.
 Planet hopping is interesting.
 Class stories are detailed and involving.
 Canned routes and progression.
 Kill move forward. Kill more move forward.
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