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BioWare | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 12/20/11)  | Pub:LucasArts
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Writing in the Star Wars Universe

Posted by Keith Cross on Dec 08, 2008  | Comments

Writing in the Star Wars Universe - MMORPG.com

Bioware has updated the Star Wars: The Old Republic official site with a dev journal that takes a look at the challenges of writing for a game of this scale and legacy.

The writing team for Star Wars™: The Old Republic™ faces an unusual set of challenges. It’s not enough to write a great story; it’s not even enough to write a great player-driven interactive story, or a great player-driven interactive story that fits within a massively multiplayer environment. On top of everything, every story in the game must be a great Star Wars story. If it’s not, it belongs somewhere else.

So how does the writing team approach a challenge like that? Here’s a look at some of the features that make a Star Wars story worth telling.

The Foundation

We can all list familiar elements from the Star Wars films: Jedi, Sith, the Force, droids, lightsabers and starships; themes of heroism, redemption, learning, friendship and oppression; a trilogy structure, pulp-inspired “episode” names, and so on.

These iconic elements are the basic tools the writing team uses to build uniquely Star Wars stories—stories that feel like they’re part of the same fictional universe as the films. Not every Star Wars story needs a cantina or a wise old mentor, of course, but the films are the foundation for everything we do. If you’re not using at least some of those iconic elements, your story probably isn’t about Star Wars at all.

Read more here.

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