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SWTOR Interview Looks at Building Out Alderaan Noble Estate Stronghold

Design, Inspiration, and More

By Poorna Shankar on March 09, 2020 | News | 0

A recent interview looks at creating the Alderaan Noble Estate Stronghold in SWTOR.

The interview was conducted with Skott Bechara and Ben Brzowski who are the Narrative Systems Designer and World Designer, respectively.

The interview touches on which aspects of the stronghold they each took responsibility. Skott looked at decoration hook layouts, Killik cave functionality, and design troubleshooting. Ben focused on area setup basics which ensured everything worked as expected.

The interview also touched on their thoughts on what makes this specific stronghold unique, to which Skott replied,

“Though the Killik cave is novel and a unique feature of a Stronghold, I think what sets Alderaan apart from the other Strongholds is the number of options available to players to create the things they feel reflect their characters’ personalities. Strongholds are a fun way to tell your own story by way of the environments players can create, so flexibility was key—even to the point of allowing the placement of decorations that might intersect with the Stronghold’s innate geometry. We didn’t want to worry about making sure every decoration could fit in every spot, especially if that meant players could create something special and unique.”

You can check out the full interview here.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.