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Studio Insider: Combat Audio

Posted by Drew Wood on May 20, 2011  | Comments

Studio Insider: Combat Audio - MMORPG.com

The Star Wars: The Old Republic team have released another article in its series of Studio Insider features, this time focusing on the combat audio, and how it is created. Scott Morton, audio designer, walks us through it.

Hi, my name’s Scott Morton, and I’m one of the audio designers who helps create the soundscape for Star Wars™: The Old Republic™. I spend half my time coming up with new sounds for different parts of the game (explosions!), and the other half conceptualizing technical approaches for getting sound and music playing in the game engine. The art of sound design can sometimes be a little mysterious; audio is always a supporting element and tends to be secondary to visuals in the player’s mind. Yet audio’s importance in helping craft the aesthetic feel of a player’s actions and experiences shouldn’t be underestimated.

Read the whole thing on the official Star Wars: The Old Republic website.

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