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Night School for Advanced Classes

Posted by Jon Wood on May 19, 2010  | Comments

Night School for Advanced Classes - Star Wars: The Old Republic - Star Wars: The Old Republic columnist Eric Barnett writes this look at the recently announced advanced classes for the upcoming game and talks about how their advent opens up a new world of playable possibilities.

Choose your own adventure! Back in the days when I used to drink Hi-C Ecto Cooler juice boxes and read Goosebumps books, I always enjoyed the parts where the story would ask me to make a choice. Do I skip to page forty eight and head into the woods, or do I go to page seventy two and pick up the phone to call for help? The announcement of Advanced Classes in The Old Republic delivers the same question to players; which path will you choose?

This new class system allows players to choose a sub specialization for their main archetype. The community site used the Sith Warrior as its example class while shedding first light on this system. Basically, classes are broken down into new distinct archetypes, much like Age of Conan's original spec system. Players have the ability to choose one of possibly multiple paths, (two are only displayed as examples in the original article) to better suit their play style. In regards to the Sith Warrior, one skill tree could be a tank archetype, focusing on having the player in the thick of battle, swinging his light saber into the nearest skull. Players could also take a different route and put points into another tree that grants them abilities to maneuver around the battle, striking enemies while they are most vulnerable. From the information currently presented to us, we see that this system will most likely provide players with their main class abilities; then two sub trees for focused point allocation. The third tree displayed in their example is called the Shared Skill Set.

Read Night School for Advanced Classes.