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E3 '09 In Depth Interview at MMOGamer

Posted by Michael Bitton on Jun 12, 2009  | Comments

E3 '09 In Depth Interview at MMOGamer -

In this latest interview, MMOGamer has sat down with Star Wars: The Old Republic Lead Game Designer, James Ohlen and Lead Writer, Daniel Erickson to discuss some aspects of the game we've not heard too much of yet.

For example, there are some wondering about how such an epic story driven game with no repeat content across classes is going to handle grouping. When asked about this in the interview, Lead Game Designer, James Ohlen responded:

James Ohlen: So, whenever he’s setting up the worlds, he’s very conscious of the fact that all the points of interest for the different class stories are set up in such a way that the flow of your party, you’re going to be able to move around the world in such a way that you can still stay together easily.

Plus, there’s activities to do like for example, if you’re going to help the Smuggler, and you’re a Jedi-I can’t talk about the specific Jedi class, but there will be Jedi-there’ll be activities for that Jedi to do while the Smuggler is doing his quest, that will help him out.

For the full interview, head over to MMOGamer.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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