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Dev Blog: Creating Worlds

Posted by Michael Bitton on May 17, 2010  | Comments

Dev Blog: Creating Worlds - Star Wars: The Old Republic -

Principal Lead Writer Daniel Erickson gives us some insight into what went into the development of the planet Voss in this latest developer blog published on the official Star Wars: The Old Republic website.

Voss is a world that is mentioned only in the most basic terms in the LucasArts Holocron (a compendium of all things canon and non-canon in Star Wars), and so BioWare has selected it to fully expand on and create as a wholly original world for Star Wars: The Old Republic. Daniel's developer blog goes in-depth on the history and lore they've created for the planet of Voss, as well as the design considerations that went into making it a reality:

Now to be clear, the first thing we do when we decide to add a “new” world to the vast Star Wars mythology is to do our research and see if there is a world that already exists and will fit our needs. Is it the right type of climate? The right place in the galaxy? Does it have next to nothing written about it? Awesome, it’s ours. Over the years hundreds of writers have tossed out names of worlds with a sentence or less to describe them. Why create more clutter when we can add to the depth of what’s there?

Voss is populated by the eponymous and mystical Voss race, who are few in number, and are occasionally privy to future events through infallible  visions, as well as the Gormak, who are technological geniuses and serve as a sharp contrast (and mortal enemy) to the mystic Voss.

Read all about Voss and the process of creating worlds in Star Wars: The Old Republic here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB