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Dev Blog: Creating the Smuggler

Posted by Michael Bitton on Aug 07, 2009  | Comments

Dev Blog: Creating the Smuggler -

This week's Friday Update is a developer blog on creating the Smuggler class for Star Wars: The Old Republic. The blog describes the smuggler as someone who makes their own rules, is an excellent shot, and is a bit of a wisecrack.

Smugglers will get most of the witty dialogue options in the game. You'll be able to flirt with Jedi Knights, and laugh at Sith Lords. They describe the stories written for the smuggler in Star Wars: The Old Republic as focusing on humor and romance. Smugglers will do just about anything for credits, which is why they mainly work for the Republic. The Empire? They pay crap, apparently.

The developer blog  describes the smuggler as a real crack shot, and someone possessing many unorthodox combat moves. And he'll need them, after all with all the Jedi running around he'll need to use everything at his disposal to stand toe-to-toe with a guy who can lift up a starship with his mind. Also, smugglers will have sidekicks, think Chewbacca to your Han Solo. It isn't specified if these sidekicks are functionally any different than the companions normally available to players, though.

Smugglers will be great in team dialogue situations as well, if you're in a party with one, they suggest you let the smuggler negotiate for the best credit payout.

Some additional info on what the team at BioWare are doing to really bring the smuggler to life in Star Wars: The Old Republic:

Our combat designers have outdone themselves inventing powers to leave your fellow players laughing out loud and asking how you pulled off that stunt. The animation team is creating custom movements that perfectly evoke the sheer bravado and lightning reflexes Han Solo displayed when he took three (three!) shots at Darth Vader on Bespin. World builders tirelessly create dens of scum and villainy, populating them with the galaxy’s most notorious criminals. Artists craft all the small details that tie everything together, from sweet-looking blaster pistols to flashy outfits that put Lando’s wardrobe to shame.

Last but not least, the writing team has invested its tremendous love for snappy dialogue, outrageous characters and insane story twists into every aspect of playing a Smuggler. If you’re teamed-up with a Jedi or Trooper and chat with a NPC, you’ll always get to rattle off the best one-liners. If those other classes are looking to earn a few extra credits on the side, they’d be fools not to let you do the negotiating.

Check out the full dev blog here!

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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