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Daniel Erickson Discusses Crew Skills

Posted by Michael Bitton on Nov 12, 2010  | Comments

Daniel Erickson Discusses Crew Skills -

Last week, Bioware revealed the "Crew Skills" system for Star Wars: The Old Republic at this year's EA Winter Showcase in London. The Crew Skills system serves as the crafting component for Star Wars: The Old Republic, and  the folks at DarthHater caught up with Bioware's Principal Lead Writer Daniel Erickson this week to shed some light on what players can expect from the system and what drove Bioware to go with this particular design.

Image credit: DarthHater

We went through a lot of versions of how we work with this, and one of the things we kept coming back to was companion characters. One of the issues with companion characters in past BioWare games has always been that you have a limited set of who you can bring in your party at one time. For most people, they pick the couple of companions they really like, and everybody else ends up back on the ship. These came together into a great kind of synergy for us and became the Crew Skills system, which is a combination of wanting crafting, but we don't want to make your character mundane and we need something for your crew to be doing. So alright, we have a perfect match.

Check out the full interview here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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