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BioWare | Official Site
MMORPG | Setting:Sci-Fi | Status:Final  (rel 12/20/11)  | Pub:LucasArts
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Creating the Old Republic

Posted by Keith Cross on Feb 10, 2009  | Comments

Creating the Old Republic - MMORPG.com

Star Wars: The Old Republic Senior Content Producer Dallas Dickinson pens this dev journal discussing the job of the content team and the monumental task of constructing the the Star Wars universe in an MMO which he describes as "essentially building Star Wars: Knights of the Old Republic (KOTOR) 3 through KOTOR 10, and then shipping them all at once."

Earthrise Screenshot

What, exactly, does a “Senior Content Producer” do, you may well ask? My job is to make sure that everyone on the different groups that make up the Content Team is working together, communicating clearly and all focused on a single goal. This translates into lots and lots of planning meetings followed by lots and lots of Bug Triage to ensure that we fix the bugs that are most critical to getting a smooth gameplay experience.

How do you make sure that the largest BioWare/LucasArts game ever made happens on time, at the level of quality that people expect from BioWare? Various members of our team have said this in the press before, but I think that folks have generally thought we were being glib. Let me be clear. We aren’t kidding. Building Star Wars™: The Old Republic™ is essentially building Star Wars™: Knights of the Old Republic™ (KOTOR) 3 through KOTOR 10, and then shipping them all at once. There is as much story content here as in all BioWare games combined. As you might imagine, making sure this content all gets done, tested and tuned is a massive undertaking, and it requires the dedication and focus of everyone on the content team to make it all happen.

Read Creating the Old Republic

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