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Interviews: Gamescom Q&A: Giant Guild Ships & Mini-Games

By Guest Writer on August 29, 2011

Gamescom Q&A: Giant Guild Ships & Mini-Games

What do you feel is the most exciting aspect of the game?

Emmanuel Lusinchi:

We wanted to make the game feel more like a story then just another level grinder, we wanted you to care about your character, so that you aren't just playing to get more experience instead you are playing because of the feel that your character is immersed into the story. For example there is a Star Wars scroll that is constantly being updated with your personal story every time you finish a quest to help remind you what is going on, the idea is to get you so involved in the story that you would forget what level your character even was.


Where do you see SWTOR 2 years from now?

Emmanuel Lusinchi:

There is tons of future features that we want to put into the game but we don't have a ton of time right now to fit it all in, if we tried the game would be released as a huge buggy mess and we don't want that, so our goal is to slowly add these features as time permits, such as more customization for characters, more things for guilds(Giant guild ships etc), and alot more social stuff as well. Hopefully in 2 years alot of it, if not all of it, will be live.

Are there any more mini-games that will come out with SWTOR?

Emmanuel Lusinchi:

There are more mini-games that won't make it for launch point but there is definitely more to come.

What do you feel is the most annoying monster in SWTOR?

Emmanuel Lusinchi:

As far as game play goes that is kind of hard to answer, but for designing I would have to say the droids with 3 legs just because the animation was a nightmare trying to figure out how we were going to move the legs.

What do you feel will be the most annoying encounter?

Emmanuel Lusinchi:

You are just going to have to wait to play and answer that on your own.

What kind of cool updates might you have in the future for the game?

Emmanuel Lusinchi:

Well there is a lot we have in mind but if I say most of them I will probably get fired so hmm what can I tell you... Mini-games! There will be a lot of new mini-games coming out in the future.

So what can you tell us about boss mechanics?

Emmanuel Lusinchi:

Well the final fight in Eternity Vault is really cool and has a very interesting mechanic; we can't wait to release it. However we do expect people will die and die and die trying to figure it out. There is also another fight that is an actual puzzle that you need to solve well you are constantly getting attacked that should prove to be interesting as well.

Will there be epic quests or epic items?

Emmanuel Lusinchi:

There has been a lot of talk about it and it's an idea that is very likely in the far future. We will try to make it something that hopefully you will need to visit every planet. But at this point there is nothing like that implemented.

So is there anything you would like to say about character customization?

Emmanuel Lusinchi:

Character customization is going to be tweaked a bit still.

So can you tell us something that no one else knows this far?

Emmanuel Lusinchi:

There is no appearance tab for SWTOR, but there is something that is not unlike it in concept in what it will allow, we are hoping that everyone will like it. It serves the same purpose, and is built right into the game. It just makes sense to have because we understand the concept of everyone looking the same and nobody wanting to have a twin just because they have the same gear.

So what do you feel has been the biggest milestone for you this far?

Emmanuel Lusinchi:

For me the most exciting thing was when we were finally able to log in and play the game, it really gave the feeling of "Oh wow we are actually here, we've made an MMO." As our first, that was pretty special.

We tried to get as much information out of the SWTOR team as possible but they wouldn’t let us in on the juicy information because they said even though they have great ideas on paper they didn’t want to be that company to say one thing and then never be able to follow through with it due to unforeseen issues down the road.

They did say they understand that end game is extremely important and they hope to have an amazing one set up.  SWTOR team has been dying to talk about the end game raiding, and were extremely relieved to finally be able to show some of it at the show. The end game will be extremely difficult, according to Emmanuel; the version shown was nerfed and people were still wiping.

“The 1st time you encounter any of this stuff it will be extremely harder then what was shown at the Gamescom demos,” said Emmanuel.  “It was nerfed at the show due to the fact we didn’t want everyone dying all the time for the presentation.”  Let’s just hope we’re all prepared to die.