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LucasArts / SOE Austin
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Tips for Returning Vets

Posted by Jon Wood on Nov 17, 2008  | Comments

Tips for Returning Vets -

Our new Star Wars Galaxies Correspondent writes this short article giving a few play tips for players who may have left the game and are planning a return.

"Even though you played SWG, you are not a vet of the game you just joined"

I always said that if I wrote a guide for returning 'vets', that would be my first sentence. If you can't get past that point, then frankly, you should not even attempt to play again. This is not the SWG you knew. Sure there are remnants of the past; your city may still be there, heck, maybe even your old house. You'll probably even find some old acquaintances traipsing around the star ports if you're lucky. However, what you used to know, what you used to own, where you used to group, and more importantly your reputation is irrelevant now.

SWG is in its fourth iteration: Pre-CU, CU, NGE, & Post-NGE. There are specific milestones between NGE and post-NGE, namely chapter 6 and game update 4 - Ch. 6 increased NPC difficulty to promote grouping and GU4 marked the final balance pass and update of all profession expertise systems. So for those of you, and I know who you are, who complain and gripe about how terrible the NGE was, realize that like Pre-CU, the NGE does not exist as you knew it.

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