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Progress Report

Dana Massey Posted:
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It has been a very interesting time to cover Star Wars Galaxies. Between the Combat Upgrade and Rage of the Wookiees, fans of the game have been on an emotional rollercoaster. At E3 2005, we had a chance to catch up with the team and formulate this progress report to see how it all shook down:

At E3 2005, we had a chance to drop in and talk to the folks behind Star Wars Galaxies about the progress of the game, the latest hot-button issues and the new expansion pack. With the recent addition of “Rage of the Wookiees” and the controversial “Combat Upgrade”, there was much to discuss. Generally, the team seemed energized - despite the sweltering heat of the South Hall and the fact that this was the third day of the show – and excited about what they had to show.

“Rage of the Wookiees” ads a new planet to the realm of Star Wars Galaxies. Unlike past planets, this one is more focused on missions and concentrated fun, rather than sprawling virtual worlds of other areas. Based heavily off areas from the third and final movie, the game features lush alien forests and an enormous underground complex of caves. They designed it primarily for levels twenty and above and were not kidding when they said the Mydraal Caverns were huge. There are over one-hundred rooms to explore. If you are lucky enough to find the bottom, you will then come face to face with General Grievous – the coughing evil robot from the third film.

You can read the full article at this link.


Dana

Dana Massey