Trending Games | Bless Online | World of Warcraft | Overwatch | Anthem

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,829,962 Users Online:0
LucasArts / SOE Austin
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Last of the Retrospective Series Published

Posted by Suzie Ford on Apr 27, 2015  | Comments

Last of the Retrospective Series Published -

The last in a series of articles by Raph Koster shedding a retrospective light on Star Wars Galaxies has been published. Titled "Did Star Wars Galaxies Fail?", Koster answers the question with "Well yes, of course. And also, no."

The game wasn’t doing as badly as people seem to think. It didn’t fail in the market. It did just fine, even by the standards pre-WoW. But there were huge expectations that we didn’t push against, it launched with serious problems, and the team wasn’t really equipped to fix them. This resulted in a series of errors that damaged the game’s ongoing viability, which resulted in more hurried changes.

Plenty of the choices made, or the omissions, were my decision; in that sense, SWG didn’t fail. I failed it. Certainly its impacts on me personally were that it drove me to explore both plain old “fun,” something that I felt I had failed at — I got a book out of that; and it drove me to keep looking at ways in which players could own their own spaces, which eventually became Metaplace. Oh, and it made me try to be way more practical, and also made me reluctant to just manage, something which actually hurt Metaplace badly because I spent too much time on raw implementation and getting my hands dirty.

Be sure to head over to Raph Koster's blog for a great, and very personal, read about Star Wars Galaxies.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom