Trending Games | World of Warcraft | Overwatch | Valnir Rok | Runescape

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,259 Users Online:0
LucasArts / SOE Austin
MMORPG | Setting:Sci-Fi | Status:Cancelled  (est.rel 06/23/03)  | Pub:Sony Online Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:$19.95 | Pay Type:Subscription
System Req: PC | ESRB:TOut of date info? Let us know!

Exp. Complaints Lead to the Dark Side

Posted by Jon Wood on Aug 18, 2005  | Comments

Exp. Complaints Lead to the Dark Side -

Publish 22, which took place (according to the SWG official website) on August 16th, 2005 was announced, like any other patch, with a number of fixes and changes including one which reads under the heading of Experience Points: "Updated group experience point bonuses and group XP bonus rewards can now be easily identified in the XP feedback." After the patch was completed, players began to cry foul on Sony’s forums. Players seemed to be complaining primarily about the discrepency between what they were being told by experience markers and the amount of experience that was actually being delivered to their character. Many players expressed feelings of anger and frustration, feeling as though their complaints had been ignored by SWG developers.

The Director of Community Relations for Star Wars Galaxies made the following post on Star Wars Galaxies Warcry apparently in response to the issue: 

Experience is now divided among group members, rather than every group member receiving full credit for the kill.

A larger group experience bonus was implemented, to ensure that grouping is still optimal: although experience earned per kill is less, a group of players is still able to earn experience over time at a much faster rate than a solo player.

For example:

* If you solo a creature then you get 6000 experience.
* If I solo a creature then I get 6000 experience.
* If we group and kill two creatures together, then we get 3000 experience per creature each (6000xp total), plus an additional bonus amount of experience because we are grouped (and two of us together can kill those two creatures more quickly than we could have solo'd one each).

The display of experience was altered in order to minimize the notification of individual experience grants, and emphasize the notification of group experience bonus percentages. Since individual experience grants on a per-kill basis decline as group size increases, but the group bonus percentage increases as your group-size increases, we want to place the emphasis on the increasing bonus for grouping rather than on the decreasing individual experience awards.

We hope that this clears up any confusion with the experience changes.

SWG - Director of Community Relations

Visit the Sony Forums here, and check out SWG Warcry here for more details.