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MMORPG | Setting:Sci-Fi | Status:Final  (rel 02/02/10)  | Pub:Perfect World Entertainment
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To Use Skill-based Progression

Posted by Michael Bitton on Sep 18, 2009  | Comments

To Use Skill-based Progression -

Star Trek Online will not use levels for progression, but the developers at Cryptic Studios have instead opted for a skill-based progression system. The details of which have been described in this latest edition of "Ask Cryptic!" posted on the game's official website.

The developers describe the progression as an inverted triangle of sorts, with characters beginning with broad skills, which then narrows to a point as you continue to select more specialized skills.

Players will be able to progress down a path of five ranks at launch, and they are:

  • Lieutenant
  • Lieutenant Commander
  • Commander
  • Captain
  • Admiral

More details on the skill system below:

Star Trek Online is a skill-based game, meaning the experience you receive for completing missions and finishing episodes awards you skill points, which you use to directly improve the skills available to you. There’s a set number of skills available to you, depending on your rank. For instance, there’s a group of broad skills available at the Lieutenant rank; when you reach Lieutenant Commander, more refined skills become available to you.

The skills available in the early game affect the skills you take later on, and provide blanket bonuses to the more refined skills you select. Again, think of that inverted triangle.

For example, an Engineering officer has the option at lower ranks to decide between focusing on Maintenance or Modification. (He could also generalize in both, if he were to choose to do so.) Let’s say he decided to work exclusively on Modification, and maxes his Lieutenant Modification skill. When he becomes a Lieutenant Commander, new, more refined skills will become available. By the time the officer reaches the rank of Commander, he can choose to spend his skill points by specializing in one of three branches in his Engineering career.

Read more here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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