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Cryptic Studios | Play Now
MMORPG | Setting:Sci-Fi | Status:Final  (rel 02/02/10)  | Pub:Perfect World Entertainment
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Preview, Part One

Posted by Jon Wood on Dec 23, 2009  | Comments

Preview, Part One -

In part one of a two part preview of Star Trek Online, Dana Massey discusses key gameplay elements like: Missions, PvE, Aesthetics and more.

The Star Trek Online intellectual property is so huge that it is impossible for Cryptic Studios to please everyone. In fact, it's near on impossible for them to fully satisfy anyone. To meet the expectations of many hardcore fans, a Star Trek MMO would take hundreds of millions of dollars, at least a decade and no doubt a time machine more improbable than the red goo from the latest movie. Even Cryptic COO Jack Emmert lamented things they had not been able to include in a recent interview.

So, when it came time to preview the soon to launch MMORPG, I have not been looking at it to see if it captured everything that I dreamed a Star Trek MMO would be. Instead, I've asked myself if it did enough.

Honestly, it's too soon to tell. So far, the game is a mixed bag. Some of it is a lot of fun, while other parts need a lot of polish in very little time, and still other aspects leave me scratching my head.

The following hands-on preview is based on hands-on time with the game through their ongoing Closed Beta testing. I've logged, as a rough guess, about 20 hours in the game over that time. This preview won't cover every single detail of the game, but honestly, I think it's a fair amount of time and as much as any prospective customer is likely to give it before they make up their mind.

Read STO Preview, Part One.

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