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Cryptic Studios | Play Now
MMORPG | Setting:Sci-Fi | Status:Final  (rel 02/02/10)  | Pub:Perfect World Entertainment
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:n/a
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Hands-On Preview

Posted by Jon Wood on Sep 17, 2009  | Comments

Hands-On Preview -

Carolyn Koh had the chance recently to get her hands on a demo of Cryptic's Star Trek Online. Today, she recounts her impressions.


If they say that a picture paints a thousand words, then hands-on gameplay must be ten times that. I had interviewed Executive Producer Craig Zinkievich a number of times about Star Trek Online, and frankly, together with a number of my fellow journalists, were in a “wait and see” frame of mind about the game. Could Cryptic really take what seemed to be an old tired TV series and create a fresh gaming experience out of it? Would it appeal to fans and also to gamers who knew close to nothing about the original TV series? I had always enjoyed the Star Trek series. How would Cryptic port the essence of Star Trek into an MMO? We already knew the basics. They set it in the year 2409, 30 years after Star Trek: Nemesis to allow it to be familiar enough to fans, and yet be able to write their own story based on the Star Trek lore and canon.

At PAX this year, Cryptic was providing hands-on game-play demos. We flew a short mission in the iconic Enterprise against a few Klingon Birds of Prey, small nimble fighters that made us feel like a lumbering freighter. The experience brought out the Star Trek “fangirl” in me as phrases such as “Launch rear photon torpedoes!” and “Thrusters on full!” as well as “Divert power to rear shields” leapt to my lips but were hardily and barely suppressed (perhaps a few did escape) as we performed the functions in game. A young girl did, excitedly unabashed, as Craig turned the controls over and we got some hands-on time.

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