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Star Citizen

Star Citizen's Frozen Ice Planet microTech Now Live

Poorna Shankar Posted:
News 0

Star Citizen has launched its frozen planet, microTech, and more with the New Frontiers update for 3.8.

The patch also contains some new tech for the game, including:

  • Procedural Planet Tech Update (Planet Tech v4) - New planetary improvements: improved tools, workflows, planet surface blending, objects scattering and transitions, generation driven by climate data.
  • Planetary Weather Effects - alongside procedural planet tech, Alpha 3.8 introduces weather to the Star Citizen Universe. Players will notice new weather effects like wind, snow and sand storms that not only affect the environments of Star Citizen, but also have considerable affects on how ships fly in-atmosphere.
  • Server-side Object Container Streaming - this technology, divides the universe of the game into a series of separate “containers,” which dynamically load in based on the position and needs of the players. Instead of loading in the entire universe for a player, only the parts they can immediately interact with or view are streamed in. As a result, Star Citizen consumes less computing power to represent the wider universe, leading to a dramatic increase in performance.

New locations include the following:

  • microTech Planet – Alpha 3.8 sees the design, creation, and implementation of the frozen planet, microTech. microTech’s landing zone, New Babbage, and its moons, will debut in Alpha 3.9.
  • Rest Stops – these are space stations throughout the Star Citizen universe generated via procedural tech, increasing the variety, look and feel of these orbital rest stops.
  • Multiple Spawn Locations - players can now choose from multiple spawn locations across the ‘Verse, with orbital space stations above every major landing zone, allowing players to spawn at stations above Hurston, ArcCorp and microTech.

Gameplay sees some new features added as well:

  • Melee Combat - with the fleshed-out melee combat system, Star Citizen players can put down their guns and resort to fisticuffs, stealth takedowns and use melee weapons to clear out enemies. Melee combat includes multiple player-controlled attacks, blocks and takedowns, introducing a robust new combat system for Star Citizen players.
  • Law System: Fines - when Star Citizen players break the law, they will incur a crime stat, and either have to pay fines or hack their way to a cleared name, all while avoiding or taking out AI security forces.
  • Annunciator Panels - panels of lights shown in ships to give players fast, relevant information about ship systems. These Annunciator panels alert players to power failures, approaching missiles, quantum mishaps and other potential hazards or risks.
  • Ship Impounding - players who illegally land and have their ship despawned will now find it impounded at that location either until a timer is met or a fine is paid at the ASOP terminal.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.