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MMORPG | Setting:Sci-Fi | Status:Early Access  (est.rel 2018)  | Pub:Cloud Imperium Games Corporation
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Star Citizen Patch 3.7.0 Now Live, Features Gameplay Features, New Weapons, Ships

Posted by Poorna Shankar on Oct 13, 2019  | Comments

Star Citizen Patch 3.7.0 Now Live, Features Gameplay Features, New Weapons, Ships -

Star Citizen Patch 3.7.0 is here and brings with it new gameplay features, ships, and weapons.

New features include voice activation for VOIP, ship rental kiosks, the ability to mine small rocks while on foot, a player personal inventory, new caves to Daymar, Hurston, and Aberdeen, plus the ability to share missions.

New ships include the Aegis Vanguard Harbinger, the Aegis Vanguard Sentinel, and gameplay for RSI Mantis and player interdiction.

New weapons and items include new ship weapon Kroneg FL-Series Laser Cannons, a new FPS weapon Hedeby Salva Frag Pistol, and various new abilities such as the ability to add a new barrel and under-barrel weapon attachments.

Bug fixes include:

  • The Vanguard should no longer lose shields and cooling if it loses the left wing.
  • Delivery missions should now complete more consistently.
  • Fixed scope magnification values on existing sight attachments.
  • Capture points going toward neutral should no longer continue to do so if no one is in the capture zone for Last Stand.
  • Fixed numerous issues with the pistol aim pose.
  • Storing the hacking chip should be consistent with stow behavior of other hand held items.
  • The character flashlight should now move with the character’s head while in free look.
  • There should no longer be a gap in collision between the sky bus and the platform at Area18.
  • There should no longer appear to be blurring inside of ships during quantum travel.
  • The 890 Jump should now have countermeasures.

Learn more here.

Poorna Shankar / A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.