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Star Citizen

Star Citizen Outlines Upcoming Improvements for Flight and Fight

Turrets, ship performance, and more

Poorna Shankar Posted:
Category:
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Star Citizen has shared some upcoming improvements planned for flight and fighting.

For flight, performance is the big change coming to Alpha 3.10. The team cites thrusters as receiving a major change. They now lose efficiency while in atmosphere. Additionally, each ship will have its own simulated aerodynamic surfaces across it. This will create variations in flight.

“The aerodynamic interaction with wind is now more detailed, and you can expect the wind to push and pull ships in more complex ways. Breakable parts now affect aerodynamics, so a ship with a broken wing will no longer fly straight.”

Jerk measures how fast a ship can accelerate, and this too has seen changes. Now, this quantity is finite. This means that thrusters won’t immediately respond when under acceleration. This should result in a heavier feel to ships.

As far as combat, fixed weapons and turrets (manned and unmanned) are set to receive a fixed assist system. Note, aim is still required when using these weapons, but you will be aided. Joystick deflection is also added. The team notes here that if you’re a turret gunner, keeping your orientation isn’t necessarily easy. To that end, they added a new turret UI. This is a work in progress so expect this to change.

The targeting computer has also been given attention by look-based manual locking, and pinning extra targets. The goal with all these changes is for turrets to bring more value to players,

“Enemy pilots should get nervous if you point a turret at them because they are accurate and deadly. With this, we offer you more substantial options during ship combat and see it as an essential step towards a full multi-crew combat experience.”

You can check out the full update here.


ShankTheTank

Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.