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The Pantheon System Revealed

Posted by Suzie Ford on Feb 19, 2015  | Comments

The Pantheon System Revealed - MMORPG.com

The Skyforge site has been updated with a big new article to explain the Pantheon System, the game's equivalent to guilds in other MMOs.

The article goes into the creation process, a fairly standard method of a founder and those who will, in essence, sign the charter. An interesting addition is that each player's adepts will get Pantheon-based missions to run. Completing these missions helps expand the number of members a Pantheon can have, up to a maximum of one hundred fifty.

Pantheons also have sub-groups called "clans" headed by commanders, each of whom shares equal power with the leader with the sole exception that they cannot kick the leader out of the Pantheon. By sub-dividing the Pantheon this way, the leader is absolved of having to keep track of every individual and can delegate responsibilities.

Another interesting twist is that Pantheon members can increase their own stats by helping with group activities like PvP or other growth activities.

Pantheons also have access to 'strongholds' or guild halls. There are several levels of construction, including:

  • Pantheon Chambers
  • Champion Tower
  • Power Sources
  • Distortion Analyzer
  • Academy
Each section of the stronghold directly benefits the Pantheon in any one of several ways. For instance, using the Distortion Analyzer, Pantheon leaders can more accurately pinpoint alien bases.
 
Lastly, Pantheon Wars are detailed. During these 100 v 100 battles, 50 players are sent on PvP missions, 50 on PvE trials. Victories in Pantheon Wars allow the winner to control territory and can earn members costumes, mounts and more.
 
Pantheons sound very interesting and more can be learned on the Skyforge site.
 

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Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom
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