Skyforge Articles
On this month's MMO Reroll, Mitch revisits Skyforge. Just how has it held up five years after release?
One thing that’s always bugged me about MMOs is that death is rarely final, with resurrection a button press away. Skyforge, the sci-fi fantasy from Allods, has an explanation for it: your character is immortal. Unfortunately, the life of a proto-god isn’t easy, especially when you must cultivate a flock of faithful believers to fuel your growing power.
When Skyforge launched in 2015 on PC, we liked it, even if it felt ultimately shallow and overly complicated in some aspects. Fast forward almost 2 years, and the Allods Team/Obsidian MMORPG is launching on the PlayStation 4. Arguably, this is where the game should have been all along, as it seems custom-made for the console, and with recent changes made to progression and combat, feels a lot more fun to play.
I’ve been dabbling in Skyforge lately, due to the overwhelming amount of changes we’ve seen made to the game in recent months. Curiosity got the best me, and I’m glad I made the return. While the recent overhaul to the campaign and removal of the Atlas have made waves of positive and negative in the community, the Skyforge I find today is a game that’s altogether more palatable and less confusing than before.
Don’t get me wrong, Skyforge is a pretty fun game, but it’s obviously flawed in so many ways. So much so that my desire to keep plugging away at the Ascension Atlas, repetition be damned, is something that boggles my mind whenever I click play.
Skyforge is a bit of a dark horse. While I doubt the game will come away with accolades and throngs of fans attending cons to praise it, Obsidian Entertainment and Allods Team have doubtless crafted a unique and engaging MMORPG. I’ve been playing for about 15 hours so far, and while some things worry me, the most important part is there. Skyforge is accessible and fun, with loads of goals to work towards.