Ship of Heroes Team Reveals a Few Details About the Mission System
Over the weekend, the Ship of Heroes team laid out the first details about the Mission System in the game and the mechanics behind them. In an interesting twist, devs revealed that players will be able to slightly scale difficulty for "most missions". A level 20 player may, for instance, scale up the mission difficulty for enemies to be level 21 or scale down the mission for enemies to be level 19.
Players will also be able to scale how many enemies they'll face off against. "So you want more trash mobs? Fine by us. More lieutenants, bosses and maybe an Arch-Villain? Again, fine by us." the blog reads.
Enemies will also scale based on how many players are in a party. Single players will face less trash than a party of ten. However, as noted above, the parameters of enemy level and mob composition can be tweaked.
These factors do all interact, and we are planning this out right now, in detail. And some mission types begin at higher levels of difficulty than others. So any given mission can deliver a totally different player experience, depending upon how the player makes his selections and forms his team (or does not form a team).
Check out the Ship of Heroes site to learn more.