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Ship of Heroes

Recent Ship of Heroes Community Event Saw Double Participation Over Previous Event

Loads of new content introduced and tested

Poorna Shankar Posted: Apr 15, 2020 3:30 PM
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The recently-held Ship of Heroes community event was apparently a huge success, boasting double the number of community members than the previous event.

The details were provided in an accompanying newsletter wherein players were allowed to experience a developer map. Naturally, due to it being a developer map, it was unfinished but still provided players the chance to experience new content.

The team also updated the event each day based on feedback from the community to include improvements and more. For example, new content during the event included a controller archetype, 60 new costume pieces, combat, leveling up to level 20, fully-functional vendors, and a first look at the gathering and crafting system for Ship of Heroes.

The event took place in Apotheosis City, described futuristic city set in a giant generational spaceship. Additionally, a day and night cycle was reintroduced, and presented nighttime enemies providing an additional layer of challenge.

Small scale events were also tested, called riots. According to the team,

“We found quite a few unexpected code issues. Most of these were technical in nature, and either related to the Unreal Engine code from Epic, or to the interaction of buffing and debuffing powers during combat. We have fixes in place, but more testing is now needed before any invasion testing, which is the next big event on our schedule.”

The next beta for Ship of Heroes will be in Q2 and feature an Invasion test featuring 30-50 players. In the intervening time, the team plans to communicate with the community via newsletters and videos detailing progress and the like. Launch is still on schedule for late 2020.


Poorna Shankar

A highly opinionated avid PC gamer, Poorna blindly panics with his friends in various multiplayer games, much to the detriment of his team. Constantly questioning industry practices and a passion for technological progress drive his love for the video game industry. He pulls no punches and tells it like he sees it. He runs a podcast, Gaming The Industry, with fellow writer, Joseph Bradford, discussing industry practices and their effects on consumers.