Secret World Legends Articles

On April 4th, Funcom will release the first new story content update for Secret World Legends: Dawn of the Morninglight. The DLC continues the story after the end of Tokyo’s main narrative, with the player being blamed for the events of that story, being tracked by bounty hunters, and generally trying to clear their name. We toured the new issue with Romain Amiel and Andy Benditt, and are now counting down the days to its launch.

I’ve got a confession to make: I wish I played The Secret World more. But every time I take a stab at it since its launch, eventually the monotony of the combat and the overly complex nature of creating viable builds pushes me away. Luckily, it seems Funcom thinks I’m not the only one, and the soon-to-launch F2P Online RPG re-release known as Secret World Legends aims to pull me back in for good.

It’s time for The Secret World to wave goodbye to Tokyo. Due out today, Issue 14: Call of the Nameless brings us back to the scorched, shimmering sands of Egypt. Don’t expect a Pharaoh’s welcome this time around though, as Funcom’s latest update has a distinctly Persian feel.

This week, The Secret World players will get a chance to sink their fangs into the first part of Issue 12: The Dark Tower Below, the next expansion in The Secret World's roughly biannual update schedule. With a focus on challenging group content and tidying up some of the loose ends in The Secret World's design, Issue 12 feels pretty substantial. Yesterday, I had the opportunity to get a sneak peek of that content, and I came away very impressed.

Issue 11 is ready to be unleashed on The Secret World later today (if not already) and is something that is going to be very special for players. This is the story finale of the Tokyo storyline and the first major story since launch. In fact, Lead Designer Romain Amiel and Tor Egil Andersen called it the end of “Season 1” of The Secret World, an incredibly long season that has lasted since launch in June of 2012.

When a new MMO launches, sometimes it seems like the “new player experience” wasn’t very high on the priority list for some developers. Which, in the grand scheme of things, makes sense to a certain degree. While every player starts at the bottom and has to go through the new player experience at least once, the reality is that the vast majority of gameplay takes place once a character has reached max-level, otherwise known as the “end game.”

The Secret World issue 10: Nightmare in the Dream Palace is live, and we recently had the chance to run around the other side of Tokyo in a look at the brand new content. When we last left issue 9, there had been a huge explosion that conveniently reduced the quarantine wall that had been blocking off one side of Tokyo from the other, to more of an inconvenience than an obstacle. Issue 9 worked to lay down the foundations of new systems and new strategies, specifically having to do with Aegis.

As you might be aware, the game underwent some transition and the team became a smaller one. Yet the dedication to the promised content prevailed, and it is finally ready. We got a peek into the new content with Game Director Joel Bylos this week, who took us through what players can expect when they finally enter Tokyo.

The Secret World is getting ready for some big changes and exciting new locations to explore when Issue 8: The Venetian Agenda goes live later this fall. We had the opportunity to speak with the team about Issue 8 and have some exclusive information to share. Read on and then leave us your impressions in the comments.

The Secret World game director Joel Bylos gave us a tour of TSW's latest game update, Issue #7: A Dream to Kill. Read on to learn what's in store for players in the update!

During Gamescom, we made a point to head to Funcom's booth to check out new content coming to The Secret World in the next months. We've got all there is to know about rocket launchers, raids and more so keep reading!

Funcom has partnered with MMORPG.com to bring our readers exclusive first looks at locations throughout The Secret World. In our latest edition, we head to Transylvania to preview The Shadowy Forest. See what you think and then leave us a few comments!

One of the most anticipated features in Funcom's The Secret World is running through dungeons with other players, dungeons that literally take everyone to hell (and hopefully back again). Our team got some hands on experience doing just that and we've got the full report. Read on!

This week, we have had the opportunity to get our collective grubby hands on Funcom's The Secret World. We've got a slate of articles for your viewing pleasure starting with a general overview of our experiences in The Secret World. Check it out and then leave us your thoughts in the comments.

It looks like Funcom is also putting an emphasis on story with The Secret World, but the methods employed differ some from BioWare's story-centric Star Wars: The Old Republic. We've recently spent some time in the TSW beta and today we're offering a comparison of the story presentation in both games.