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Community Q&A Part Three: TSW to Feature Corpse Runs

Posted by Michael Bitton on Jun 02, 2010  | Comments

Community Q&A Part Three: TSW to Feature Corpse Runs -

The third and final entry to the three part community Q&A series with The Secret World Game Director Ragnar Tornquist is now available. For the final entry, Mr. Tornquist is joined by Lead Designer Martin Bruusgaard, and Community Manager Glen "Famine" Swan.

The most interesting nugget of information to come out of the final Q&A entry is the revelation that The Secret World would feature corpse runs as its death mechanic:

Q3: Hmmm, here's an interesting one... Many systems of magic make use of traveling to other plains of existence such as the Astral, Ethric and even Elemental Plains (yeah I'm reading the final Deverry cycle from Katharine Kerr). Will this be something that's explored in TSW? And if so, how and why?

Martin: Good question! As a secret worlder, you cannot die, but you can be knocked unconscious, and you have to retrieve your world remains to get back into the action. Lore aside, this is a corpse run. The main reason for doing this is that we don’t want players to feel that they’re doing the same content twice. Let’s say that a player needs to reach the end of a valley, and he’s fighting his way there. If he dies 2/3 in, and rezzes back at the ressurection point, he probably has to fight the respawns. Corpse running lets the player pick up from where they left off, and the corpse run might be dressed in an interesting way.

Read the full Q&A here for additional information.

[Thanks Piasek for the tip!]

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
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