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Linden Lab | Official Site
MMORPG | Setting:Real Life | Status:Final  (rel 06/23/03)  | Pub:Linden Lab
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$09.95
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AGC Game Update

Posted by Dana Massey on Nov 03, 2005  | Comments

AGC Game Update -

Staff Writer Laura Gendner talked to Jim Purbrick and Ian Nilkes of Linden Labs about their game (or metaverse... or platform) in Austin at AGC. Second Life has always been a unique title, in that it allows players to build their own games within a larger framework. Here is what she learned:

“Second Life is not a game. Second Life is a platform, a metaverse, a virtual world.” I learned this during my interview with Ian Nilkes and Jim Purbrick of Linden Lab during the Austin Gaming Conference, and if anyone can make this claim, it’s Linden.

Second Life started with Philip Rosedale (now CEO of Linden Labs) when he was still in high school. The dream lay untouched for years until, in 1999, Rosedale left his job at Real Networks and started working on Virtual Reality hardware. He soon realized that the hardware wasn’t going to do what he wanted it to do, and switched to software — thus work began on Linden World, the never released predecessor to Second Life.

You can read her entire article here.

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