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Rare | Official Site
MMOG | Setting:Historical | Status:Final  (rel 2018)  | Pub:Microsoft Game Studios
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC Xbox One | ESRB:TOut of date info? Let us know!

Developer Update: Launch Status

Posted by Staff on Mar 21, 2018  | Comments

Rare developers have taken to the airwaves to talk about the issues affecting Sea of Thieves after a rather rocky start. Studio Head Craig Duncan and Executive Producer Joe Neate discuss server load, delays in player rewards, delays in receiving achievements and more.

 Players having difficulty getting into the game at peak times 

  • During peak times (9am–2pm GMT/5pm–10pm EDT/2pm–7pm PDT) we are seeing a very high volume of players, which is leading to strain on our server matchmaking services.

    Status: Ongoing work to improve. We plan to have some improvements in place for peak time tonight, but still expect some issues here.

    Advice: Try matchmaking into a crew that is already out on an adventure, as you will join an in-progress session rather than going through the server matchmaking flow.

Check out the written dev diary on the Sea of Thieves site.

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