Sea of Thieves Articles
Any captain on the high seas understands that it's not always smooth sailing. In the latest Sea of Thieves Inn-side Story, Valentine & Shelley talk stormy weather and how storms can affect how ships sail and the dangers they present to sailors.
During today's Microsoft E3 press conference, Rare announced that Sea of Thieves will finally be ready to set sail in early 2018. It will be available for both PC Windows 10 and XBox One.
The Sea of Thieves site has been updated with the n ews that the Windows 10 Technical Alpha will be taking place on May 20th from 7-10 pm BST. Up to 1,000 PC players will be invited to try out the game for the first time.
A merry band of Xbox folk including Phil Spencer join the Rare development team for some island scouring, skeleton sniping, high seas swordfighting and rival ship scuppering.
The latest Sea of Thieves Behind the Scenes video has been published, this time focused on the importance of community feedback. After inviting the first thousand players to the technical alpha, the team gained valuable feedback that will help drive development.
In a new video developer diary, the Sea of Thieves team gives fans behind the scenes information about the game and its systems. In this week's edition, Design Director Gregg Mayles and Senior Engineer John Watkins talk about swordplay -- a handy thing for the pirate-y crowd.
The latest in a series of game play trailers from Sea of Thieves pits a crew of Rare developers facing off against a shipload of alpha testing scallywags. It's a fantastic look at the freedom that SoT offers to players and the fun that can be had with a coordinated (or not....) group during sea faring battle.
Sea of Thieves Senior Designers Andrew and Shelley Preston are the stars of the latest video developer diary. This time, the pair explore The Voyage system and how questing fits into it. The system is a dynamic on that can be easily customized through the use of modules to immerse players along the way.
The next Sea of Thieves technical alpha event will be setting sail for new horizons with the arrival of a skeletal invasion throughout the growing game world.
Four feisty pirates from the Sea of Thieves development team venture into a Technical Alpha play session and mingle with players from our Insider Programme! See how Joe (Executive Producer), Mike (Lead Designer), Andrew and Shelley (Senior Designers) fare on their selfless treasure delivery mission.
In the latest Sea of Thieves "Inn-Side Story", a series of video developer diaries from Rare, Senior Designers Shelly and Andrew Preston take part to talk more about how cooperative game play will work when the game launches later this year.
The Sea of Thieves site has been updated with a new developer blog post by Lead Designer Mike "The Mutinous". The discussion centers around the design decision to keep the game in first person view and how it creates a more immersive game world according to Rare. This decision was one of the first and most critical decisions made at the game's inception.
Lucky selected Sea of Thieves Insiders will have a chance to get their hands on Rare's upcoming pirate game starting sometime next week. Players will be able to provide feedback to developers. To show off some of what the lucky dogs will get a chance to see, Rare has sent out a new trailer detailing Alpha Update v0.1.0. Check it out and let us know if you're one of the lucky ones!
The latest Sea of Thieves video developer diary has some great news for fans and for those who love to check out a game before release or who love to provide feedback to the team. The Insider Program launches today and gives those who sign up for a chance to be selected to test Sea of Thieves before it is released.
What great pirate story is complete without a bounty of islands to explore and pillage? In the latest Sea of Thieves video developer diary, Level ARt lead Darren Nourish and Environment Artist Joachim Coppens detail the creation of the islands and how each is given its own unique feel. Check it out and let us know what you think!