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Rare | Official Site
MMOG | Setting:Historical | Status:Final  (rel 2018)  | Pub:Microsoft Game Studios
PVP:Yes | Distribution:Download,Retail | Retail Price:$59.99 | Pay Type:Buy to Play | Monthly Fee:n/a
System Req: PC Xbox One | ESRB:TOut of date info? Let us know!

Sea of Thieves Articles

Latest

  • Recent
  • Previews
  • Awards
  • Columns
  • Player's Choice Awards - Most Wanted MMO of 2017

    A New Year brings new hope and new hype. And that means it's time to set our sights on the games of 2017 and for us to ask you all to vote for your most wanted MMO of the next 12 months.

    Posted on 01/04/2017 by William Murphy
  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • A Pirate's Life for Me at Gamescom

    Sea of Thieves is shaping up to be a bit of an MMO dark horse from Rare. We got our hands on the PC and XB1 open world pirate multiplayer adventure during Gamescom 2016, and came away mighty impressed.

    Posted on 08/24/2016 by Jonathan Doyle

Previews

  • A Pirate's Life for Me at Gamescom

    Sea of Thieves is shaping up to be a bit of an MMO dark horse from Rare. We got our hands on the PC and XB1 open world pirate multiplayer adventure during Gamescom 2016, and came away mighty impressed.

    Posted on 08/24/2016 by Jonathan Doyle

Awards

Columns

  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy

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