New Blog - 'Microtransactions & Why We Don't Have Them'
The latest edition of Mondays in MMORPGs is out, this time with the hot topic of microtransactions taking front and center. Called "Microtransactions & Why We Don't Have Them", the team details recent missteps with EA and Star Wars Battlefront II, as well as more successful microtransaction efforts in games like Elder Scrolls Online. However, Saga of Lucimia will not have them, the post reveals.
We’ve said since day one that our game is a subscription-based title. We’ve long held to the belief that the free-to-play model just doesn’t work for our type of game; we aren’t building a title that is meant for single serving sessions, where players hop on and play for 15 – 20 minutes while they grind out their dailies, pick up their badges, then log off and on to the next title in their library of free-to-play games, repeating the process through each one, and spending a few dollars here and there in the cash shop to make their character “more unique”, in lieu of a monthly subscription. Never talking to other players for more than brief seconds, or minutes at most, never building relationships, never really growing attached to the worlds or the characters they created.
You can read the full, very informative post, on the Saga of Lucimia site or you can check out the video below for the narrated version.