Corpse Runs Explored as a Mechanic to Bind Players Together
The latest "Mondays in MMOs" has been published on the Saga of Lucimia site. In this latest post, the notion of "corpse runs" is explored as a mechanic to bring players together. "He who has no friends will quickly go nowhere in the game which leads directly to players naturally making more friends than they do in a single player game masquerading as an MMORPG, such as SWTOR or ESO".
In the current pre-alpha build of SoL, players are first knocked unconscious and can be revived by nearby party members or even someone finding the "crumpled body". Unconsciousness has a time limit, however, before players are sent to the nearest spawn point and a tombstone with all gear is left at the point of death.
The team is also considering some alternatives to leaving all of a player's gear out in the wilderness including the addition of a race of deep earth goblins who will collect gear and leave it in a location to be fetched for a heavy price. The details, however, are still a work in progress.
You can read the full post on the Saga of Lucimia site.
Image via Funerium