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Stormhaven Studios | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2019)  | Pub:Stormhaven Studios
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Latest Saga of Lucimia News

Saga of Lucimia - The Quest System Preview

Saga of Lucimia - The Quest System Preview - Saga of Lucimia News

As the Saga of Lucimia team ramps up to the first alpha experience, a video was published last week that offers a first-look at the questing system. Release 12, currently slated for April 5th to 7th, marks the beginning of the game's alpha phase of development and "Stage 2" as the team focus.

Posted Mar 26, 2019 by Suzie Ford

Saga of Lucimia Set for 'Alpha Cycle' with the Arrival of Update 12 This Spring

Saga of Lucimia Set for 'Alpha Cycle' with the Arrival of Update 12 This Spring - Saga of Lucimia News

When the Saga of Lucimia team updates the current client to Release 12, it will officially enter Stage 2 and the "Alpha Cycle" of development. Those who have pre-ordered the game will be eligible for alpha testing, but the time to pre-purchase a package coming to a close. Pre-orders in all tiers will officially end on March 31st. Those who are eligible for alpha will be required to sign an NDA in order to participate. The virtual document is available in player account management.

Posted Feb 12, 2019 by Suzie Ford

Saga of Lucimia Release #11 - A Peek Behind The Curtain

Saga of Lucimia Release #11 - A Peek Behind The Curtain - Saga of Lucimia News

The Saga of Lucimia team has sent out a new trailer to provide a "peek behind the curtain" for Update 11 coming this weekend. "Tonight John and I hopped in with some of our Dev Tavern folks and other developers to showcase a little bit of how the flow of the game feels these days compared to previous builds."

Posted Dec 04, 2018 by Suzie Ford

After Saga of Lucimia 'Friends & Family' Event, New Sizzle Reel Arrives

After Saga of Lucimia 'Friends & Family' Event, New Sizzle Reel Arrives - Saga of Lucimia News

The Saga of Lucimia team took part in a "friends and family" event earlier this week and has posted a "sizzle" video of some of the event's best moments. In addition, a bevy of screenshots have been released across SoL's social media channels.

Posted Nov 29, 2018 by Suzie Ford

Saga of Lucimia Interview on Sandboxes, Monetization & Group Content

Saga of Lucimia Interview on Sandboxes, Monetization & Group Content - Saga of Lucimia News

Our good friends at MMOZG.net recently conducted a lengthy interview with Saga of Lucimia's Tim "Renfail" Anderson that covered a wide variety of topics including SoL's sandbox setting, group and solo game play, monetization and much more. Check it out!

Posted Nov 23, 2018 by Suzie Ford

Saga of Lucimia on Subscriptions - 'The More Options You Provide a Player, the Better'

Saga of Lucimia on Subscriptions - 'The More Options You Provide a Player, the Better' - Saga of Lucimia News

The Saga of Lucimia site has been updated with a new Mondays in MMOs that deals with one of the genre's most enduring subjects: To Subscribe or Not to Subscribe. In it, Tim "Renfail" Anderson examines the issue starting with a look at the division of the market with regard to subscriptions vs non-subscription games. From there, the post looks at collected data from a number of sources before coming to the conclusion that players will support a game regardless IF the game is "fun & immersive".

Posted Nov 19, 2018 by Suzie Ford

Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?'

Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?' - Saga of Lucimia News

The latest Monday in MMORPGs has been published on the Saga of Lucimia site. The lengthy post takes a look at grouping in games overall, and specifically in MMORPGs. It rhetorically wonders if players have "forgotten how to play in group-based game(s)" and "what strategy is" and "how to ask for help" and about proper group balance.

Posted Jul 09, 2018 by Suzie Ford

Change is Good, Right? RIGHT? Iterative Process Explored in New Post

Change is Good, Right? RIGHT? Iterative Process Explored in New Post - Saga of Lucimia News

In the latest Mondays in MMORPGs on the Saga of Lucimia site, the team takes a look at the iterative process in games. While iteration is needed for the health and longevity of any MMO, players balk at needed and necessary changes and often don't see behind the curtain about why things move along as they do. The post details player perceptions that change means "the design of a game = not the same game that was discussed or [was] 'advertised' by the company".

Posted Apr 16, 2018 by Suzie Ford

Mondays in MMORPGS Tackles the Notion of Free Speech & In-Game Toxicity

Mondays in MMORPGS Tackles the Notion of Free Speech & In-Game Toxicity - Saga of Lucimia News

The latest Mondays in MMORPGs has been published on the Saga of Lucimia site and is one that tackles a very relevant topic in gaming today. The main body of the letter centers on what free speech is and how it is commonly misunderstood by many players as regards to the games they play.

Posted Mar 26, 2018 by Suzie Ford

No Content Info in Patch Notes Keeps Players More Fully Immersed

No Content Info in Patch Notes Keeps Players More Fully Immersed - Saga of Lucimia News

The Saga of Lucimia team has published the latest Mondays in MMORPGs titled "No Content Updates in the Patch Notes". By the title, it's apparent that players will not find nuggets of information about playable content, though the usual laundry list of bug fixes and back end improvements will be included. The goal is, according to the post, to keep players more immersed in the Saga of Lucimia game world.

Posted Mar 19, 2018 by Suzie Ford
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