Saga of Lucimia Articles
The team at Stormhaven Studios have been quiet ever since it was announced that studio founder and Saga of Lucimia IP creator Tim Anderson was no longer involved in the creation of their MMO. However, the team finally revealed what they have been working on today, announcing that the Saga of Lucimia MMO is no more, instead rebranding to Ember's Adrift.
Stormhaven Studios, the developer of Saga of Lucimia, have released a statement regarding the status of the game in the wake of the news that Tim Anderson, the creator of the Lucimia IP and a co-founder of the studio, was no longer involved in the project.
Saga of Lucimia creator Tim "Renfail" Anderson has stepped away from the creation of the MMORPG that bears the IP he created, according to a post on the developer's Patreon.
If you want a short and sweet video of Saga of Lucimia, the dev team has you covered.
Want more Saga of Lucimia. Well, you have it.
In case you missed it, Saga of Lucimia had an impromptu stream this weekend looking at Stage Three Alpha.
Last night the team at Stormhaven Studios streamed their upcoming alpha for Saga of Lucimia. If you missed it live, the team has put together an archive version to check out leading up to the April 3rd launch.
In a new YouTube video posted by the Saga of Lucimia team, the developers behind the upcoming MMORPG break down their thoughts on MMO business models - specifically subscriptions and cash shops as they currently exist.
When the Saga of Lucimia team updates the current client to Release 12, it will officially enter Stage 2 and the "Alpha Cycle" of development. Those who have pre-ordered the game will be eligible for alpha testing, but the time to pre-purchase a package coming to a close. Pre-orders in all tiers will officially end on March 31st. Those who are eligible for alpha will be required to sign an NDA in order to participate. The virtual document is available in player account management.
The Saga of Lucimia site has been updated with a new Mondays in MMOs that deals with one of the genre's most enduring subjects: To Subscribe or Not to Subscribe. In it, Tim "Renfail" Anderson examines the issue starting with a look at the division of the market with regard to subscriptions vs non-subscription games. From there, the post looks at collected data from a number of sources before coming to the conclusion that players will support a game regardless IF the game is "fun & immersive".
The latest Monday in MMORPGs has been published on the Saga of Lucimia site. The lengthy post takes a look at grouping in games overall, and specifically in MMORPGs. It rhetorically wonders if players have "forgotten how to play in group-based game(s)" and "what strategy is" and "how to ask for help" and about proper group balance.
In the latest Mondays in MMORPGs on the Saga of Lucimia site, the team takes a look at the iterative process in games. While iteration is needed for the health and longevity of any MMO, players balk at needed and necessary changes and often don't see behind the curtain about why things move along as they do. The post details player perceptions that change means "the design of a game = not the same game that was discussed or [was] 'advertised' by the company".
The latest Mondays in MMORPGs has been published on the Saga of Lucimia site and is one that tackles a very relevant topic in gaming today. The main body of the letter centers on what free speech is and how it is commonly misunderstood by many players as regards to the games they play.
The Saga of Lucimia team has published the latest Mondays in MMORPGs titled "No Content Updates in the Patch Notes". By the title, it's apparent that players will not find nuggets of information about playable content, though the usual laundry list of bug fixes and back end improvements will be included. The goal is, according to the post, to keep players more immersed in the Saga of Lucimia game world.
The latest Saga of Lucimia blog has been posted to the official site, this Monday looking into the role of GMs in the game. As usual, the post begins with a retrospective look back at GM-led events and the unique experiences they provided to communities in EverQuest and Vanguard. The Saga of Lucimia team is vested in bringing back this type of GM interaction, a feature that most, if not all, current MMOs have let fall by the wayside.