Saga of Lucimia Articles
In part 2 of our interview with Saga of Lucimia's creative director, Tim Anderson, the developer chats with us about inspirations for his MMORPG, why group content is a focus and more.
Making MMORPGs, especially in today's industry, isn't easy. It's especially got its own set of challenges if you're a small studio working on your first project as an MMO. We sat down with Saga of Lucimia's Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.
Our good friends at MMOZG.net recently conducted a lengthy interview with Saga of Lucimia's Tim "Renfail" Anderson that covered a wide variety of topics including SoL's sandbox setting, group and solo game play, monetization and much more. Check it out!
Saga of Lucimia is chugging away in its development. We took a few minutes of Tim Anderson’s time to catch up and find out what’s new. See what he had to say in our exclusive interview.
After reading the developer diaries last month we still had a few questions for Saga of Lucimia. Luckily, they're always ready to chat! Read on to find out what lead developer Tim Anderson had to say.