loading
loading

Dark or Light
logo
Logo
Saga of Lucimia Logo

Saga of Lucimia

Stormhaven Studios | Official Site

0.0

Average User Rating

0 Votes

Login to cast your rating!

Saga of Lucimia Articles

Darkness Part 2 Video Diary Released

The Saga of Lucimia team has released the second in a series of videos to explore the in-game feature of 'darkness'. In this one, Executive Producer TW Anderson admits to getting lost in the dark trying to get out of a dungeon instance and how difficult movement or activity without light can be. Check it out!


New Video Series to Focus on Darkness Feature

The Saga of Lucimia team is embarking on a new video series this week to introduce fans and players to the darkness feature. All of the videos between now and the end of the month are setting the stage for what devs promise will be a big reveal on April 30th.


Internal Alpha Test Video Released

The Saga of Lucimia team conducted an internal test of the alpha version of the game. To show early access backers what they will be getting their hands on beginning April 30th, the team released a 2.5 minute long video to show off new facets of the game. Check it out and let us know what you think!


15 Minute Video Talks Stats, Mitgation and More

Executive Producer T.W. Anderson has sent word that a new 15-minute video has been published that shows off tons of in game action from Saga of Lucimia. In it, Anderson talks about "stats, mitigation, avoidance, weight, combat, swimming, exploration, caravans and a bit about taverns.


Supporter Early Access to Begin April 30th

Though having been largely silent since late 2015, the Saga of Lucimia team is back with a big update, most notably ready to impart the news that supporter Early Access is ready to kick off on April 30th. To get folks excited about next month's big happenings, the team has produced and published a new video that you can check out below.


All About the Group Content

After reading the developer diaries last month we still had a few questions for Saga of Lucimia. Luckily, they're always ready to chat! Read on to find out what lead developer Tim Anderson had to say.


A Return to the Roots of MMOs - Part 3

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to understand our focus on community first, and Part Two where we talk about the team, the realities of working under the public eye, and our Early Access program.


A Return to the Roots of MMOs - Part 2

And now for the continuation of this Saga of Lucimia developer journal. Don’t forget to read Part One to get the whole picture, and understand our focus on community first.


A Return to the Roots of MMOs - Part 1

In this month’s dev journal, were going to talk about the most recent round of alpha testing for the Saga of Lucimia, as well as upcoming goals for the next monthly build, and cover some of what we have been working on for over the past year and a half building the game up from scratch.


A Throwback to Group-focused MMORPGs

Saga of Lucimia is a great example of gamers helping themselves by making the kind of game they want when no one else will. We caught up with Project Lead Tim Anderson to chat about the passion project, its goals, progress, and when we can expect to see the fruits of the team’s hard work.


Whitemist Foothills Preview

A reveal of the latest zone being built for the Saga of Lucimia MMORPG, built in Unity 5.


Tavern Reveal

Taverns! This is where you'll be spending the bulk of your time in between adventures, sharing tales of your deeds with fellow explorers, finding groups via the LFG bulletin board, roleplaying, showing off your armor and weapons...and more. This is a first-draft pass. No lighting, shading, or other details have been done. This is a pre-alpha video. Original music by David Bradford.


Getting Lost

After I got so lost in the marches of the zone I myself created (causing me to simply log out so that I could respawn in the starting area), I wanted to hop on Twitch and give you guys a quick video talking about zone size and scope, and the importance of sense heading and compasses in a world with no mini-maps