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Stormhaven Studios | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2017)  | Pub:Stormhaven Studios
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Saga of Lucimia

The Saga of Lucimia is a high-fantasy, group-based MMORPG that hearkens back to a time when players worked together to achieve goals that were greater than what they could achieve on their own. A time when teamwork, friendship and community meant more than "everyman" games chock-full of single-serving, on-the-rails questlines designed to take you to max level in a matter of days in such a way that you never have to interact with another player to achieve the "end game".

No mini-maps. No quest hubs. Zero solo content. 3-4 man overland content, 8-man dungeons, and multi-group raids. No flashing icons over the heads of NPCs telling you who to talk to or where to go, no glowing trails leading you from quest objective to quest objective. Languages, factions, ruins, cities, dungeons, and more. A massive world to explore, and a classless, skill-based game where you create your own story with your friends and allies. Emergent gameplay in a world where the players determine the hot spots, the best places to hunt, their favorite dungeons, routes to and from cities, camp spots, and beyond. With zero single-player storylines guiding you or funneling you from Point A to Point B. Sandbox, not themepark. Welcome back to the days of group-based gaming.

  • Sandbox, Not Themepark | Explore emergent gameplay where the players determine the “best” cities, zones, and dungeons.
  • Zero Quest Hubs | Immerse yourself in a world based on community, lore, and exploration, not single serving quest grinds.
  • No Mini Maps | Navigate the game world via traditional methods, such as landmarks and memorizing landscapes.
  • Classless Character System | Choose from hundreds of skills to build a unique character Archetype that suits your style of play.
  • Group Based Gameplay | Zero solo content, 3-4 man overland mobs and camps, 8-man dungeons, and multi-group raids.
 
Backer Video from Early Access #9 Posted by Meltdown on January 2, 2018 @ 3:49PM
My over all impression so far Posted by delete5230 on December 25, 2017 @ 4:52AM
Early Access #9 - The Holiday Build Posted by Renfail on December 24, 2017 @ 2:11PM
Backer Video from Early Access #7 Posted by cheyane on October 30, 2017 @ 6:43AM
Our Discord server Posted by Elloa on October 13, 2017 @ 11:55AM
Community Videos Posted by Elloa on October 10, 2017 @ 11:44AM
Early Access weekend 8 - RECAP Posted by Renfail on September 10, 2017 @ 4:28PM
Early Access #8 Community Screenshots Posted by Renfail on September 4, 2017 @ 11:56AM
Live Streams From Early Access #8 Alpha Weekend Posted by Renfail on September 3, 2017 @ 7:47PM
Saga of Lucimia has little competition Posted by Slapshot1188 on September 2, 2017 @ 12:33PM

Play Nice Policies Help Reduce Player Toxicity

Play Nice Policies Help Reduce Player Toxicity - Saga of Lucimia News

The latest Mondays in MMORPGs has been published on the Saga of Lucimia site. Today's covers a hot topic in gaming today: Toxicity in gaming. One of the ways many MMOs have dealt with the issue is through "play nice" policies that are generally thought to be common sense. SoL will be enforcing play nice at launch with a zero tolerance policy for toxic players.

Posted Jan 08, 2018 by Suzie Ford

Game to Utilize 'Roleplay Preferred' Naming Convention

Game to Utilize 'Roleplay Preferred' Naming Convention - Saga of Lucimia News

The latest "Mondays in MMORPGs" has been published on the Saga of Lucimia site, a series dedicated to examining industry norms and how SoL will handle them. In this latest article, the notion of naming conventions in MMOs is examined. In Saga of Lucimia, players will be asked to adhere to "roleplay preferred" names.

Posted Dec 18, 2017 by Suzie Ford

Building a Social, Community-Based MMO - The Pros & Cons of Group Finders

Building a Social, Community-Based MMO - The Pros & Cons of Group Finders - Saga of Lucimia News

The latest Saga of Lucimia "Mondays in MMORPGs" article has been posted on the game's official site. In this week's edition, the team takes a look at the always-hot issue of group finders in MMOs. The article examines the pros and cons of group finders, but ultimately comes to the conclusion that Saga of Lucimia is "a social, community-based MMORPG".

Posted Dec 04, 2017 by Suzie Ford

Staff to Increase Thanks to a Successful Round of Independent Funding

Staff to Increase Thanks to a Successful Round of Independent Funding - Saga of Lucimia News

Thanks to the successful acquisition of a round of independent funding, the Saga of Lucimia team will be growing in 2018. The core staff will continue to work unpaid "against the promise of future paychecks" once the game launches. However, there are certain things that require expert assistance through independent contractors. It is here that the money will be spent.

Posted Nov 29, 2017 by Suzie Ford

New Blog - 'Microtransactions & Why We Don't Have Them'

New Blog - 'Microtransactions & Why We Don't Have Them' - Saga of Lucimia News

The latest edition of Mondays in MMORPGs is out, this time with the hot topic of microtransactions taking front and center. Called "Microtransactions & Why We Don't Have Them", the team details recent missteps with EA and Star Wars Battlefront II, as well as more successful microtransaction efforts in games like Elder Scrolls Online. However, Saga of Lucimia will not have them, the post reveals.

Posted Nov 20, 2017 by Suzie Ford