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Stormhaven Studios | Official Site
MMORPG | Setting:Fantasy | Status:Development  (est.rel 2018)  | Pub:Stormhaven Studios
Distribution:Download | Retail Price:n/a | Pay Type:Subscription
System Req: PC Mac Linux | Out of date info? Let us know!

Saga of Lucimia

The Saga of Lucimia is a high-fantasy, group-based MMORPG that hearkens back to a time when players worked together to achieve goals that were greater than what they could achieve on their own. A time when teamwork, friendship and community meant more than "everyman" games chock-full of single-serving, on-the-rails questlines designed to take you to max level in a matter of days in such a way that you never have to interact with another player to achieve the "end game".

No mini-maps. No quest hubs. Zero solo content. 3-4 man overland content, 8-man dungeons, and multi-group raids. No flashing icons over the heads of NPCs telling you who to talk to or where to go, no glowing trails leading you from quest objective to quest objective. Languages, factions, ruins, cities, dungeons, and more. A massive world to explore, and a classless, skill-based game where you create your own story with your friends and allies. Emergent gameplay in a world where the players determine the hot spots, the best places to hunt, their favorite dungeons, routes to and from cities, camp spots, and beyond. With zero single-player storylines guiding you or funneling you from Point A to Point B. Sandbox, not themepark. Welcome back to the days of group-based gaming.

  • Sandbox, Not Themepark | Explore emergent gameplay where the players determine the “best” cities, zones, and dungeons.
  • Zero Quest Hubs | Immerse yourself in a world based on community, lore, and exploration, not single serving quest grinds.
  • No Mini Maps | Navigate the game world via traditional methods, such as landmarks and memorizing landscapes.
  • Classless Character System | Choose from hundreds of skills to build a unique character Archetype that suits your style of play.
  • Group Based Gameplay | Zero solo content, 3-4 man overland mobs and camps, 8-man dungeons, and multi-group raids.
 
After Looking This Game Over Posted by Renfail on July 18, 2018 @ 3:13PM
Monthly GM Events Posted by Renfail on July 13, 2018 @ 3:49PM
Early Access Release #10 Backer Video Posted by Ridrith on July 11, 2018 @ 10:03PM
Multi-skill question Posted by Renfail on July 7, 2018 @ 9:16AM
A Release 10 Video Posted by Renfail on July 3, 2018 @ 9:39AM
Hows it going ? Posted by Renfail on July 1, 2018 @ 6:48AM
What's New In Release #10 Posted by Renfail on June 30, 2018 @ 7:04PM
Backer Video from Early Access #9 Posted by Meltdown on January 2, 2018 @ 2:49PM
My over all impression so far Posted by delete5230 on December 25, 2017 @ 3:52AM

Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?'

Mondays in MMORPGs - 'Have Players Forgotten How to Play in a Group-Based Game?' - Saga of Lucimia News

The latest Monday in MMORPGs has been published on the Saga of Lucimia site. The lengthy post takes a look at grouping in games overall, and specifically in MMORPGs. It rhetorically wonders if players have "forgotten how to play in group-based game(s)" and "what strategy is" and "how to ask for help" and about proper group balance.

Posted Jul 09, 2018 by Suzie Ford

Change is Good, Right? RIGHT? Iterative Process Explored in New Post

Change is Good, Right? RIGHT? Iterative Process Explored in New Post - Saga of Lucimia News

In the latest Mondays in MMORPGs on the Saga of Lucimia site, the team takes a look at the iterative process in games. While iteration is needed for the health and longevity of any MMO, players balk at needed and necessary changes and often don't see behind the curtain about why things move along as they do. The post details player perceptions that change means "the design of a game = not the same game that was discussed or [was] 'advertised' by the company".

Posted Apr 16, 2018 by Suzie Ford

Mondays in MMORPGS Tackles the Notion of Free Speech & In-Game Toxicity

Mondays in MMORPGS Tackles the Notion of Free Speech & In-Game Toxicity - Saga of Lucimia News

The latest Mondays in MMORPGs has been published on the Saga of Lucimia site and is one that tackles a very relevant topic in gaming today. The main body of the letter centers on what free speech is and how it is commonly misunderstood by many players as regards to the games they play.

Posted Mar 26, 2018 by Suzie Ford

No Content Info in Patch Notes Keeps Players More Fully Immersed

No Content Info in Patch Notes Keeps Players More Fully Immersed - Saga of Lucimia News

The Saga of Lucimia team has published the latest Mondays in MMORPGs titled "No Content Updates in the Patch Notes". By the title, it's apparent that players will not find nuggets of information about playable content, though the usual laundry list of bug fixes and back end improvements will be included. The goal is, according to the post, to keep players more immersed in the Saga of Lucimia game world.

Posted Mar 19, 2018 by Suzie Ford

GMs to Play an Active Role - Their 'Presence is Mandatory for Us'

GMs to Play an Active Role - Their 'Presence is Mandatory for Us' - Saga of Lucimia News

The latest Saga of Lucimia blog has been posted to the official site, this Monday looking into the role of GMs in the game. As usual, the post begins with a retrospective look back at GM-led events and the unique experiences they provided to communities in EverQuest and Vanguard. The Saga of Lucimia team is vested in bringing back this type of GM interaction, a feature that most, if not all, current MMOs have let fall by the wayside.

Posted Mar 12, 2018 by Suzie Ford