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Ryzom (RYZ)
Winch Gate Property Limited | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 09/20/04)  | Pub:Winch Gate Property Limited
Distribution:Download | Retail Price:Free | Pay Type:Hybrid | Monthly Fee:$10.95
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Ryzom Ring Logo

Posted by Jon Wood on Sep 19, 2005  | Comments

Ryzom Ring Logo  -

The Saga of Ryzom developers have unveiled the brand new logo for their full-featured expansion pack, "Ryzom Ring". The expansion itself aims to provide the game's players with some of the tools of the developers. Gamers will be given access to the game's creatures, buildings and almost everything else that they could possibly need to make their own events and scenarios. Needless to say, this is an interesting concept which was first announced at this year's E3. Ryzom Ring has it's own website up and running and can be found here.

Below, please find the brand new logo as well as an excerpt from a fictional, player-made scenario which can also be seen here. Also making an appearance on the expansion's website are developer diaries 1, 2, 3, and 4 which were originally released exclusively here at

'Bandits!' as a Scenario Example  by Sadge (2005.September.15)

This article describes one possible player-made 'adventure' scenario for the Ryzom Ring. If you are new to this series of articles, The Ryzom Ring, also known as R², is the groundbreaking new extension for Nevrax’s science fantasy massively multiplayer role-playing game, The Saga of Ryzom.

In past articles, we’ve described some of the tools and processes that Ryzom players will be able to use to build their adventures; in this one, we’ll look how such an adventure might be played out and the challenges a player/designer might face.

Introducing 'Frank'
For the sake of simplicity, we will refer to the player behind this scenario as Frank. Frank has decided to build a scenario based on a treasure hunt concept. He wants his audience to face a series of small enigmas and to have to think and explore as they play.

Frank is using a Bandit Camp 'Component' as the key element in his scenario ('Components' are complete scripted game systems that can be dropped into a scenario with a couple of mouse clicks). By using a series of Bandit Camps that all share certain behaviour traits, Frank is hoping to make his scenario fun and easy to understand for his player friends.

In order to make the most of the number of creatures that he's allowed to use at a time, Frank has opted to break his scenario up into a number of 'acts' (the concept of 'acts' is explained below). The first and last acts take place in one land map, where the scenario's hero lives. The other three acts each provide a different challenge with one or two bandit camps to deal with on a different map...

To read the rest of Frank's scenario, click here. For more on The Saga of Ryzom, click here.

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