Recently we had the chance to sit down and talk to RuneScape's lead developer, David Osborne, about the challenges, as well as the bright spots of building an MMO for 20 years.
March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.
RuneFest is for the fans. It’s a chance for dedicated players and enthusiastic content creators to unite under one roof. It’s an opportunity to meet the developers that make the game, learn what’s in the pipe, and influence future development. And it’s a huge celebration of this giant community that has stood for decades.
Developing Old School Runescape sounds like a challenge of gargantuan proportions. It feels like there’s a conscious effort to preserve the legacy of an MMO straight out of 2007, but also to delight players with new content and ways to play.
RuneScape is going mobile! If you’ve not logged in for some time then you might be surprised to learn that the massive MMORPG from Jagex is following its older sibling onto Android and iOS devices. We got time to sit down and talk to one of the driving forces behind the mobile move, Jason Milena.
Runescape, the MMORPG from Jagex, has announced a whole treasure trove of news during their yearly escapades at Runefest. We were able to chat with Game Director David Osborne about the game, as well as what's to come.
music from virtual worlds can be an epic affair, following players on their journey through these vast worlds. Huge sweeping scores and haunting orchestral arrangements are now common. You only have to take a quick look on Spotify to find it brimming with albums from the latest AAA releases. Runescape recently joined these and released collection of music that picks from 17 years of this mythical world. At this year's Runefest, we were privy to a very special presentation of this.
With the launch of DarkScape, a hardcore PvP version of RuneScape, Jagex has given players free rein to take part in no-holds barred player vs player action in a shadowy world reminiscent of the gentler version. We spoke with Jagex's Conor Crowley to find out more.
Runescape 3 has been in wide release for about a month now. We managed to catch up to Executive Producer Phil Mansell to find out how things are going, what players are experiencing in the game and a little bit about what the future holds. Read on before leaving your thoughts in the comments.
RuneScape is one of the oldest and most revered of MMOs in the genre today with a still-active and vibrant community. We took a few minutes to chat with Mark Ogilvie about RuneScape and about MMO design in general. See what he's got to say before continuing the discussion in the comments.
RuneScape devs have been hard at work refining the first area that new players face when entering the game. We managed to catch up with Lewis Macguire to talk about the big changes in the starter zone. Keep reading!
MMORPG.com's Adam Tingle recently had the opportunity to travel to the Jagex offices in Cambridge to chat with Senior Game Designer Chihiro Yamada and Senior Content Developer Ash Bridges about Runescape. Adam has the inside scoop on recent additions to the game and about what the future holds. Read on!
Recently Jagex announced the Citadels Expansion for the venerable and ever-popular RuneScape. Aimed squarely at giving Clans a place to live, play, and design their own content (you read that right), Citadels is looking like a massive addition to an already epic game. Managing Editor Bill Murphy got the chance to sit down with three of the game's designers and talk about the expansion.