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5,000 Keys Sold

Jon Wood Posted:
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Roma Victor has sent us a press release to announce that they have sold 5,000 account keys. Roma Victor is not a subscription based game. Instead, players who don't want to have to earn the in-game currnecy the hard way will have to pay for it:

 

Roma Victor ® - 5,000 Account Keys Sold

UK virtual world developer announces public launch of Roma Victor, the world’s first historically authentic MMORPG (massive online game) based on the Roman Empire. Innovative new virtual economics system means no monthly subscription fees.

20th September 2006, Brighton - Independent UK developer RedBedlam Ltd is pleased to announce the public launch of its highly anticipated massively multiplayer online role playing game, Roma Victor ® (www.roma-victor.com). Based in Roman Europe around the Year 180, the game gives players an opportunity to immerse themselves in an historically authentic virtual world with thousands of other players.

Last week download sales of Roma Victor reached 5,000, after a successful commercial test period, during which Roma Victor achieved cult status amongst a growing band of committed regular players, and the Limited Edition public launch on July 16th 2006.

RedBedlam Managing Director, Kerry Fraser-Robinson said, “We didn’t announce the July launch to the public as we’ve always held with the idea that the best way to grow an online community is slowly but surely. We already had a great deal of interest from our community: a limit of 500 downloads per day was set and for the first few days this limit was reached within a couple of hours.”

Roma Victor also brings a new no-subscription pricing model to the MMORPG field. After purchasing an Account Key, it’s free to play the game as much as you like for as long as you like, but if players want to obtain some in-game currency (Sesterces) without having to earn it the hard way, they can simply buy it online using real money. Sesterces can be used by players to trade goods and services in the game, and there are plenty of opportunities to earn currency without having to buy it.

“With no monthly subscription fee to worry about, it's the players that decide how much they pay and when they pay. It's a much fairer model overall and is much better value for the customer.”

Players enter the world as either barbarian or Roman slave. While barbarians enjoy total freedom but are forced to live outside the law, slaves can earn the right to become a free Roman citizen by working hard, fighting their way to the top in the army or even as a gladiator competing in the arena. Roman slaves and citizens live under the yoke of Emperor Commodus, but enjoy a relatively safe existence under the protection of the Imperial legions. Outside the safety of Roman settlements there is no such codified law or order, and barbarians are free to live as they choose - unless their lands happen to catch the eye of the ever-expanding Empire…

The content of the game world itself is full scale, based on accurate real-world terrain data and as faithful to the archaeological record as possible. The Roma Victor community, which includes a broad range of specialists including academics and professional historians, has gone to great lengths to ensure unprecedented levels of historical authenticity.

Fraser-Robinson added, “there are plenty of fantasy and science fiction MMORPGs out there already; we wanted to give players the chance to transport themselves back in time to a classic period in real human history that rivals any fictional setting for excitement, intensity and truly epic action.”

For more on Roma Victor, click here.


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Jon Wood