Trending Games | World of Warcraft | Overwatch | Anthem | Echo of Soul

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,823,967 Users Online:0
Rift (Rift)
Gamigo | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Gamigo
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Dev Diary #2

Posted by Michael Bitton on Jul 21, 2010  | Comments

Dev Diary #2 -

Trion Worlds has released their second entry to their dev diary series of videos, this time discussing the freedom afforded by the Rift's multi-class system.

When players start out in the game they choose a calling (class/archetype), either a Warrior, Cleric, Rogue, or Mage, which determines the types of skills the player will have available to them, their playstyle, and the types of "souls" players can attune themselves to.

Basically, players are attuning themselves to the souls of Telaran heroes, and so these souls represent the types of classes the game has available. What it boils down to is that Telara offers players a multi-classing system. The initial soul (calling, class) that a player chooses represents who they were in their former life, and additional souls will become available to the player as they progress through the game.

Using this soul system players can mix and match their characters towards a number of different goals. Trion's Adam Gershowitz uses the Nightblade as an example, explaining that while the Nightblade is a sneaky melee class, he might have a hard time catching up with someone trying to get away from him, and so adding the Ranger soul alongside the Nightblade would allow him to take out pesky foes from range as well as in melee.  Up to three souls can be attuned to the player at any given time, allowing players some serious hybridization options.

Click the image above or go here to find out tons more about Rift's soul system.

For more information on Rift, check out the game's official website here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB
Avg. User Rating: 8.1
(1105 Votes)