Rift Articles

Mitch tackles RIFT in the latest edition of MMO ReRoll. How does the MMO hold up in the years since its release? Check out his toughts in his latest column.

Rift Prime is three weeks old tomorrow and in today’s Prime Progression report we get up close and personal about the QOL (quality of life) aspects of Vigil.

Late last week, Trion devs participated in a Rift Prime server Q&A and we've got the wrap report from the event. If you've been wondering how the whole Prime thing will be going down when it launches on March 7th, be sure to check it out.

On December 20th 2017, a tragic accident occurred taking the life of teenager Nikita Hedingham also known in Rift on her personally created character as Wintercharm. This heart wrenching news reached the Rift gaming community via her mother sending shock waves of disbelief and sadness into a community that is fairly tight knit especially within the dimension building sector that Wintercharm was a well-loved member.

Today marks the official launch of Rift’s third expansion – Starfall Prophecy. Bringing with it new zones set on a comet hurtling through space and time, new legendary abilities, a new level cap, the new Planar Fragments system, Active Upgrades new dungeons, a new raid, Planar Assault Adventures, Fortress Sieges, and more. We spoke to Trion’s Simon Ffinch and Chris Junior one final time about the expansion as they toured us around some of the new stuff.

Last week, Trion opened its doors to some of its most dedicated players and invited them in for an inside look at their favorite games. They called the event “Trion Community Day 2014” and attendees have returned with a whole slew of new information on RIFT’s upcoming expansion, Nightmare Tide. This week we’re talking new zones, nightmare rifts, mentoring UP, minions, and more. Read on for all the details.

It’s no secret that RIFT has a generous business model. The slogan “No Tricks, No Trials, No Traps” has proven true and made the game a beacon for free-to-play design. There is a store, and Trion would sure like it if you used it, but if you don’t, there is still a whole game to explore, all the way through endgame. That raises the question: why exactly would you subscribe and is it even worth it when so much is available for free? That’s the question we’re out to answer today.

It has been two weeks since Trion announced RIFT: Nightmare Tide. Since our announcement interview, the development team has taken to the forums and social media to tantalize us with new tidbits of information. A series of behind the scenes articles has gone up, as well as a slew of new screenshots and concept art. With all of these things in mind, it’s time we outline just what we’re hoping for – and what we’re afraid of – in the next expansion.

As players settle in for patch 2.7, the wider MMO world has been buzzing with the launch of Wildstar. All across Telara, players are talking about it, sharing their opinions, their jokes, and even their fears. Today we take a look at what Wildstar means for Rift and what players should expect.

Since Scott Hartsman rejoined the team as CEO in August 2013, Trion Worlds has set about returning RIFT to its prior glory with regular, meaty content updates. What's changed since then is the business model. How do RIFT's updates stack up since the free-to-play conversion? What do they tell us about the state of the game and where Trion's focus is at? Join us as we answer these questions in this week's Tripping the Rift.

Welcome back to Tripping the Rift, MMORPG's bi-weekly foray into the dimensionally-torn world of Telara. It's been three years since RIFT hit store shelves and a lot has changed since then. Games are richer than they've ever been. New mechanics and systems have risen to the forefront and become expectations of any new game vying for our attention. Join us as we look forward to 2.0 and the Five Ideas RIFT Should Crib for its Next Expansion.

As our columnist once more approaches the end game, he casts his eyes to the options that lay ahead. What are the prospects for a new player hitting the level cap? And what does Bindings of Blood tells us about the state of RIFT as a whole? Join us as we explore the late game in Tripping the Rift: Eyes on Endgame.

Welcome back to Tripping the Rift! It's been a while readers but we're back to dive into all that's interesting in Telara. This week we're heading into hostile territory to take a look at the latest exciting addition to RIFT, PVP dimensions! Are they all they're chalked up to be? We'll let you know! Not sure where to begin? We've got you covered! Buckle in and prepare for murder, mayhem, and a weapons-belt full of new gadgets to play with.

When RIFT first launched, the idea of going free-to-play seemed like anathema to its design. Former Executive Producer and current Trion Worlds CEO, Scott Hartsman, made it clear that F2P was not something in the cards in the year of its launch. And yet, with the changing tide of the MMO industry, RIFT made the jump and officially dropped its subscription fee last year. MMO fans are again asking the question: How sustainable is free-to-play in the long-term?

Artifact hunting. Who doesn't love it? There is something thrilling about spotting the glimmer of the artifact's worldly star, even if you have no interest in completing collections or lucky coins. RIFT's 2.6 update has something special for artifact hunters, especially if they also love dimensions. And let's be honest, who doesn't? Today we're talking Dream Weaving, the new profession combining RIFT's two unlikeliest systems into a powerful blend that improves both. Ready? Let's dig in.