From the very first presentation of The Outer Worlds it was obvious to see that there would be a lot of the DNA of the beloved Fallout series involved. Fallout: New Vegas developer Obsidian Entertainment certainly delivered on that expectation. The Outer Worlds inherits the strengths, but also some of the flaws of its spiritual predecessor and struggles to find its own identity in certain areas despite the original space setting.
Over the past three weeks, Astellia has been at the forefront of my game playing library. Developed by Barunson E&A Studio, Astellia is a generic Korean MMO which has been “redesigned” for western audiences. This is not the first eastern MMO with haughty ambitions of luring western audiences in, but does Astellia have what it takes to call players to it, or will MMO gamers be left searching the stars for something better?
While Magic Arena isn’t the first time Magic has been presented digitally, is it the best? Is it enough to overtake playing Paper Magic, or even checking out the dated, but feature full Magic Online? Here is our review.
Dauntless is a ton of fun and a great game to play alone or with friends. It occupies the realm of easy to pick-up, hard to master perfectly and offers a ridiculous amount of gameplay for free. There are seven different weapons which you can freely switch between, and all of them offer a unique playstyle and abilities to master. Dauntless is the perfect game to run around with your friends in or to play by yourself focusing on your goals.
Borderlands 3 is a grand finale to a trilogy that started ten years ago. The core gameplay improvements in Borderlands 3 completely outshine the few blemishes that need to be ironed out, and any fan of the looter shooter genre should give it a try.
The Monster Hunter franchise is always unique in how every battle feels like a dance. I played most of Monster Hunter World: Iceborne solo and every monster might as well have been my dance partner. The Iceborne expansion delivers a sequel’s worth of content with how much it expands Monster Hunter World.
Two weeks ago, Blizzard launched World of Warcraft Classic to the eagerly waiting hordes. With hours long queue times, tweaks to the original launch states of classes and more, players have a beautiful recreation of Vanilla WoW to explore. The result of mashing the old with the new in just the right way is a game which is both frustrating and fun to play.
A few weeks ago, I explained my background as well as provided a review-in-progress of Daybreak’s DC Universe Online MMO on the Nintendo Switch. You can check out that article here as this full review will build upon what we already know and discussed there. Since the preview, I’ve managed to hit the maximum “level” of 30, did some grouping, participated in the current event and opened some capsules, among other things. Welcome to our review of DC Universe Online for the Nintendo Switch.
Over four years after its initial release, as well as the release of a sequel, Pillars of Eternity has made its way to the Nintendo Switch. Exploding from its beginnings as a Kickstarter campaign, every release so far has been a success. With a lot of ports to the Switch being hit or miss due to the constraints of the console, Pillars of Eternity has a lot to pack into a small package. Including the mountain of backstory and systems from this colossal game, along with the conversion of PC controls to the console, able to go with you to all the Nintendo rooftop parties you can handle may be too good to be true. Let’s find out if it is with our review of Pillars of Eternity on the Nintendo Switch.
Conquerer’s Blade is a free-to-play tactical Action MMO from developer Booming Games. This interesting array of genres promises a unique mix of player development, PVE story, epic siege combat, open world exploration and resource gathering and open world. With so many different ideas and mechanics mashed together, one has to question how it all plays out in this medieval hack and slash world.
With something of a mainstream appeal these days, Anime isn't the same as it used to be and Kutzpel is the just the latest attempt to play on that popularity. We decided to full dive in Kurtzpel to find out if it is an instant classic or another throwaway isekai adventure.
To the elation of many, Warhammer has firmly stepped into the ARPG realm with Warhammer: Chaosbane. Developed by Eko Software, and published by Bigben Interactive, Chaosbane emphatically pursues a high-quality experience that appeals to both beginners and seasoned ARPG veterans. Does Warhammer: Chaosbane have what it takes to become a champion in the hack and slash genre, or will it go down in history as nothing more than a decrepit nurgling? This is our Warhammer: Chaosbane review.
Dauntless has finally released May 21, 2019, and we got a chance to get our hands on it. After being in open beta since May 2018. Dauntless now joins the very few games that can cross-play across many consoles most notably PS4 and Xbox. With over 5 million players, it is fine to call Dauntless a success. With that said, let us talk about our time slaying these behemoths. This is our Dauntless review.
In the week since release Triternion had to deal with several hiccups, a few speed bumps, and even a brick wall or two. What does that mean for people interested in picking up a copy of Mordhau? We explore that question in our Mordhau review.