Two weeks ago, Blizzard launched World of Warcraft Classic to the eagerly waiting hordes. With hours long queue times, tweaks to the original launch states of classes and more, players have a beautiful recreation of Vanilla WoW to explore. The result of mashing the old with the new in just the right way is a game which is both frustrating and fun to play.
A few weeks ago, I explained my background as well as provided a review-in-progress of Daybreak’s DC Universe Online MMO on the Nintendo Switch. You can check out that article here as this full review will build upon what we already know and discussed there. Since the preview, I’ve managed to hit the maximum “level” of 30, did some grouping, participated in the current event and opened some capsules, among other things. Welcome to our review of DC Universe Online for the Nintendo Switch.
Over four years after its initial release, as well as the release of a sequel, Pillars of Eternity has made its way to the Nintendo Switch. Exploding from its beginnings as a Kickstarter campaign, every release so far has been a success. With a lot of ports to the Switch being hit or miss due to the constraints of the console, Pillars of Eternity has a lot to pack into a small package. Including the mountain of backstory and systems from this colossal game, along with the conversion of PC controls to the console, able to go with you to all the Nintendo rooftop parties you can handle may be too good to be true. Let’s find out if it is with our review of Pillars of Eternity on the Nintendo Switch.
Conquerer’s Blade is a free-to-play tactical Action MMO from developer Booming Games. This interesting array of genres promises a unique mix of player development, PVE story, epic siege combat, open world exploration and resource gathering and open world. With so many different ideas and mechanics mashed together, one has to question how it all plays out in this medieval hack and slash world.
With something of a mainstream appeal these days, Anime isn't the same as it used to be and Kutzpel is the just the latest attempt to play on that popularity. We decided to full dive in Kurtzpel to find out if it is an instant classic or another throwaway isekai adventure.
To the elation of many, Warhammer has firmly stepped into the ARPG realm with Warhammer: Chaosbane. Developed by Eko Software, and published by Bigben Interactive, Chaosbane emphatically pursues a high-quality experience that appeals to both beginners and seasoned ARPG veterans. Does Warhammer: Chaosbane have what it takes to become a champion in the hack and slash genre, or will it go down in history as nothing more than a decrepit nurgling? This is our Warhammer: Chaosbane review.
Dauntless has finally released May 21, 2019, and we got a chance to get our hands on it. After being in open beta since May 2018. Dauntless now joins the very few games that can cross-play across many consoles most notably PS4 and Xbox. With over 5 million players, it is fine to call Dauntless a success. With that said, let us talk about our time slaying these behemoths. This is our Dauntless review.
In the week since release Triternion had to deal with several hiccups, a few speed bumps, and even a brick wall or two. What does that mean for people interested in picking up a copy of Mordhau? We explore that question in our Mordhau review.
The Division 2 is the game The Division should have been. After such a disappointing streak of releases in this genre, it’s refreshing that finally, someone has gotten it right. The Division 2 is fun now, not in six months, and if you’re not playing it yet, it’s time to get activated. This is our review of The Division 2.
The alarm has sounded, the light has changed from red to green and you are standing on the drop ramp. Your squad gets the “jump!” command and you go all out with rocket boosters forcing you to the ground more quickly than a freefall. You touch down on the landing platform and begin to scour for weapons, all the while enemy squads are doing the same. This is our review for Apex Legends.
With so many disastrous launches for looter shooters (and other live service games) over the past few years, surely Anthem would learn from the mistakes of its peers and not subject players excited for the game to yet another redemption arc. Right?
the resurrection of ELOA has come, branded under a new publisher and brandished with a new name, Warlords: Awakening has risen from the digital grave to christen a host of new western players with a Korean MMOARPG that woefully underperformed not but two years prior. Has it improved since our original review?
After several hours of exploring the rolling hills of West Virginia, our scored review for Fallout 76 is here. In this article, we will build on previous observations and experiences to draw our conclusion.
It’s easy to think at first Elsword is just a button mashing pseudo-mmo but there’s a lot of depth to the game once you get past the early game experience. They do a great job of laying everything out simply and then layering the complexity on top of it, so you learn everything in a way that makes sense and as a result it doesn’t seem all that complex. However, if you were to skip to the end game most people would quickly be in way over their heads.
From my first Early Access preview to my pre-launch Early Access Review, a lot has changed. Has Neowiz finally addressed the concerns players had leading up to their official launch, or is their new Free to Play conversion on their official western launch a too-little-too-late situation? With mild trepidation of what I may find, I return to Bless Online for my definitive Bless Online Launch Review.