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Damaging cities or banestones is done by special spells, siege weapons, or siege machines like trebuchets. The opposing forces duke it out with the attacker trying to breach the defenders wall and the defenders trying to destroy the attacker’s banestone. City sieges are the true testament to the skill of a guild and afford the lions-share of bragging rights.
It’s also important to note than anyone can bane anyone for any reason. Shadowbane is a game of politics and competent Machiavellian guild leaders can use diplomacy, bribery, or astute political machinations to win a war, but even lacking that, competent warlords can win with skill and power alone.
Release to Now: What’s Changed?
Sentinels, Doomsayers, Necromancers, and Nightstalkers are the newest character classes to be implemented since release. Doomsayers are perhaps the most powerful of these classes with their ability to drain life, mana, and cripple an enemy with debilitating debuffs. Sentinels come in a close second with their ability to make any PvP group utilizing holy damage to be dramatically more effective in combat.
Now Shadowbane also has resource mines. Each macro-zone has a resource mine that yields up every hour a set amount of special resources. Resources include lumber, iron, stone, agate, quicksilver, and many other unique items. These resources are used in turn to craft unique and powerful items, and are also required to build an empire.
The new realm rulership system has also radically changed the political landscape of Shadowbane. The world is divided into realms, and powerful guilds can lay claim to these realms and lord over all other cities in that realm. They can tax other cities in their realm, and all who enter it know the name of who owns it. Realms, along with mines, have given Shadowbane even more to fight over and to fight for.
Perhaps the most anticipated change to Shadowbane is the upcoming soon to be announced Lore Server. The Shadowbane community is perhaps the game’s strongest asset. The community has been demanding a Lore Server since Shadowbane was released and they’re finally getting it. Shadowbane guilds will now be focused around the fifteen lore factions currently available and will only be able to guild characters in the guild compliant with the lore. Elven guilds will now only be able to guild elves, and minotaurs, for example. All other servers have no such restriction on who can be guilded where.
The new Lore Server offers what most Shadowbane players have been asking for, and promises a unique and fresh take on siege, PvP, and politics.
Personally, I think Shadowbane has been a great MMORPG experience, but like many of its players, I am still holding out hope for Shadowbane 2.
Your comments are welcome in this thread.