EverQuest II: New Newbie Experience Review (Page 2 of 2)
Equal, yet unequal quests
Bladefin has moved to the Overlord’s Outpost along with his cronies. They all continue to proc that annoying silence spell which makes it difficult for a non-melee character to solo. Bladefin remains level 6.
In the Queen’s Colony, Bladefin has been replaced by an oversized Octopus by name of “The V’tuth” which is level 5 and an easy kill.
A quest for a neckpiece (level 4-ish quest) remains on the crabs on the Queen’s Colony. However, with the replacement of crabs with tortoises on the Overlord’s Outpost, the drop for the quest has been moved to Bladefin himself.
The culmination of the main quest storyline leads players back to the instanced cave on the far northern end of the island and again, the experiences differ. On the Queen’s Colony, the mobs are grouped. First, 3, then 2 and then 4. Definitely a challenge. On the Overlord’s Outpost, the first encounter is a group of 3, then obligingly, you are challenged singly by 3 different mobs, allowing you time to heal in between, and the Emissary pops in to off the big guy for you.
Call me Blood Thirsty
Beyond the barricades in the Overlord’s Outpost, are bee-hives. Smack them and an aggro bee spawns and attacks you. If you are lucky, the Queen bee might show up and drop you a nice stinger.
Beyond the barricades in the Queen’s Colony are umm… dead soldiers. An aggro skeleton pops up if you are on the quest.
Assassin Vamir provides you some nice fat mole rats to lure hawks down from the cliffs in the Overlord’s Outpost.
Cleric whatshername has you pull ghostly scouts to her for her to heal in the Queen’s Colony.
But the cherry on top for the Overlord’s Outpost was obtaining a torch with which to burn Tunarian tents. Burning tents also makes the mobs spawning at and near the tent die of “pain and suffering” so it can be annoying when you are working on quests and xp and other players are gleefully running through the encampments, setting tents on fire.
On each island is also a single Heroic encounter. In the Queen’s Colony, the mob is spawned by reading the book in the Tree House and activated by “feeding” it with skulls, which you drop off level 6 skeletons. A little less wholesome (surprisingly enough) than the Overlord’s Outpost, where you have to capture large mole-rats to lure a fabled hawk down. Something I did not manage to accomplish and gave up after 3 tries and too much running around the island to collect the fat mole rats. The bait is no-trade and no-zone, which meant you had to make the attempt all in one session instead of collecting the bait as you adventured – as could be done with the skulls.
Out of the mouth of babes
Quest Flagging & Journal
Roundup and Opinion
I would have liked to see differing quests from the get go; similar to what was previously available. When I leave the isle for a city, perhaps I will receive a reminder from a guard or a letter in my mail to report for duty at my class guild hall “before long, mind you.” From this reviewer’s point of view… A+ for intent, B- for execution.
You can post your comments here.