Steven has been a writer at MMORPG.COM since 2017. A lover of many different genres, he finds he spends most of his game time in action RPGs, and talking about himself in 3rd person on his biography page.
In a land of Dragons and Magic and whatever a Karka is, the enemies a player may face in Guild Wars 2 should not be taken lightly. In my previous articles I have given players some tips and knowledgeable tools to get their bearings after joining, or rejoining, the land of Tyria. In todays jaunt back into the ever-changing world, we’ll be talking about World Bosses and Meta Events, including what they are, and why you as a new or returning player should care.
Over my past several articles I’ve spent time outlining the classes and delved into players handling their inventory. Now we will head into the meat and potatoes, outlining some of the massive changes ArenaNet has added over the years for end-game play, while helping players prioritize what may interest them most upon returning, and when they may need to employ new tactics on the battlefield. Warning returning players, there be tough decision ahead!
Today's a big day in the Bless Online world with the announcement that the game is going free to play on October 23rd. We managed to catch up to Neowiz developers to learn more about what players can look forward to in the future and what compensation players who purchased the game in Early Access can expect.
In keeping with my recurring theme for returning players, I’ll be looking into the sleeping giant known as Itemization. The way Guild Wars 2 seemingly inundates players with items, lootboxes, crafting materials, gathering tools, gear and collectibles is borderline sociopathic. We’re going to cover the basic three here in the broadest possible terms, Buy, Sell, Keep, to ease the itemization shock new and returning players may experience upon entering Tyria.
On August 8th Neowiz delivered on their promise to have the Assassin class in the game, and it's made quite a splash since. While the game is still currently labeled as Early Access, Neowiz was kind enough to give us a fully leveled character so that we could taste a little of what makes the Assassin stand out and why a Bless fan might be interested in giving them the opportunity to become their new Main Character.
In my last article on Returning to Guild Wars 2 we spoke about the very first thing returning players need to contend with, and that is their class choice. In this article we will continue down the list of classes, detailing the remaining classes and how they fare for new players as they learn to approach the multitude of changes Arenanet may have imposed over the course of their time away from Tyria.
Guild Wars 2 has been around for nearly 6 years, and if you’re a die-hard MMORPG player, chances are at some point you’ve tried it, and if you were initially taken with it, you may still be playing it today. For much of the rest of the MMORPG player base, they may have found their time in Tyria short-lived, banking on updates and changes to the game to entice them back.
It is the age of the Loot Box. In their simplest form they are miniature RNG loot containers, but in their most devious form they are Pay to Play slot machines with deceiving rewards. Guild Wars 2 has implemented these loot boxes in the form of Black Lion Chests for a very long time, and with loot boxes under the microscope both by gamers and governments alike, is it time that we say goodbye to Black Lion Chests for good?
After two weeks and one first impressions article later, much has happened and even more has changed in the highly critiqued roller coaster launch of Neowiz’s western early access launch of Bless Online. In its current state, Bless online offers a modicum of subtle victories hidden behind ostentatious gameplay, features that rarely hit the mark. With two prior rocky launches is Bless Online worth the cost for entrance now, or should buyers beware?
In Guild Wars 2 we have had opportunities to take to the skies, dive into the depths of volcanoes, explore dangerous jungles and even tarry in the after life to some degree. Throughout the starkly different landscapes and mediums of Gameplay players have experienced, there has always been an underlying consensus from the greater populous. Under water combat is bad. If you disagree, I refuse to apologize, and will vehemently fight you on this.
With dozens of hours under my belt, and server stability problems subsiding, does Bless have what it takes to rally players all the way to its official launch in August, or is the western release of Bless just another misstep in an abundance of disappointing regional releases?
Survival, the first frontier. Many games have delved into the premise of basic survival, with game features such as building, crafting, enduring the treacherous wilderness, and having fun doing these things. Wild Terra Online by Juvty Worlds Ltd. looks to double down on the hardcore-ness of survival games in this player-controlled sandbox RPG where it is up to the players to fill many of the traditional roles once performed by NPCs.
We recently learned a lot more about Bless Online after a press event. However, the game's monetization emerged as one of the most controversial aspects stemming from the event. We had the opportunity to chat with Neowiz about the concerns of the community and to submit questions for clarification on the issue. Read on!
Bless Online’s recent press event provided the final piece of the MMO pie, and arguably the most important piece, Monetization. In the Korean and Japanese versions of Bless, the game is decidedly free to play, but how has Neowiz changed their position for the western audience, and how will that change affect any cash shop they plan in the game?
In this article I will outline some of the features that we’ve already known about Bless, but in more detail in according to my personal experience after my hands-on experience during the press event. Whether you have been following Bless Online or you are brand new to Bless’ feature set, brace yourself for a bevy of incoming information.