When it comes to the overall MMO community, there seem to be few current topics with less controversy than crowdfunding. Because crowdfunded games have mainly been single player affairs, and MMO budgets notoriously high, the skepticism is deserved when it comes to these projects. Criticism and a wait and see attitude aren't unreasonable, though there are multiple benefits to looking to the community to fund a game that traditional publishers might not touch.
Some of my colleagues have already taken us through the year in MMOs that was in 2013 and shared a taste of what's to come and what we're anticipating. Like you, we're players who enjoy the genre and don't always agree on what's fun or what will hold our interests. What does stand out is what several of 2014's games (and games we expect to release this year) are doing on one particular front: housing.
In our latest RPG Files, we take a look at a brand new sandbox title, Edge of Space, that is currently in its beta phase of development. Described as a world hostile to players, it's a game that should have sandboxers excited. Read on to find out more.
As the end of 2013 rolls around, MMOs crack out winter / holiday events for players. In our newest Social Hub, we take a look at why we believe those events and celebrations are important for the community. Check out our thoughts and then add your own in the comments.
Called "MMO", the games we play are designed for interdependence with other players. In our latest Social Hub, we take a look at how player choice may have led to a decline in that interdependence. Check it out before heading to the comments.
There is a lot of gloom and doom surrounding the longevity of the entire MMO genre. In today's Social Hub, we take a look at the notion that games seem to be trending to niches. See why we think so before leaving your thoughts in the comments.
Are we constantly on the look out for a new game because the notion of "population decline" is embedded in our minds or is it something else? In today's Social Hub, we take a look at the notion of decline and add a few of our own thoughts. See what we have to say and then head to the comments to chat.
EverQuest 2, even with all the hoopla surrounding EverQuest Next, is still a juggernaut with fans and developers. The latest expansion, Tears of Veeshan, looks to continue building the fanbase. We took time to check out ToV and have a full preview to share. Read on before heading to the comments.
Most MMOs today contain a certain level of instanced game play. But there is a cost to instancing players away from one another. In our latest Social Hub, we take a look at this and much more. Read on before heading to the comments to chat.
One of the hottest topics both during a game's development and its subsequent release is the issue of the "holy trinity". In today's Social Hub, we take a look at how the holy trinity affects the game community. See what we think before leaving your own thoughts in the comments.
Subscriptions are the hot topic lately with three big-name titles opting to go with a subscription based revenue model. In today's Social Hub, we take a look at the potential impact that subscriptions have on today's games. Read on and then leave your thoughts in the comments.
Loot is probably one of the biggest driving forces for player involvement in any MMO. In today's Social Hub, we take a look at the impact that loot has on a game and on its community. Read on before leaving us your thoughts in the comments.
It's all the rage to blame any community woes on the "kids" that inhabit our gaming worlds. In today's Social Hub, we take a look at that idea and offer our thoughts on the issue. Read on and then leave your (mature) thoughts in the comments.
Some of the best parts of any MMO are the social aspects: Farming, chatting, tending to non-combat related stuff around a virtual home. In today's Social Hub, we take a look at a virtual world that is tailor made for those who enjoy those parts the most. Read on!