Now that we’re over a month since The Elder Scrolls Online’s release on consoles, we have the next step: the announcement of the first major DLC update and how that will work, as well as hints at other features to come. It seemed like a good time to take a look at how ESO is faring on console, how PC is back on track, and what the Imperial City DLC may tell us about what we can expect from the game in the future.
Players of The Elder Scrolls Online who have been around for a while know that the game underwent many large changes over the past year. I have praised Zenimax for the dedication to making improvements and listening to the community on certain points during that time. Yet, now that we’re getting our first hints at future content to come, with promises that mid-July will begin reveals about The Imperial City and more, Veteran Ranks are beginning to feel like a bit of a drag on the system.
When you think of Funcom, you probably think of dark, immersive stories and gameplay that is more adult-oriented, which is why LEGO Minifigures Online might have come as a surprise. The game, which saw its original free to play release last fall, is relaunching as a buy to play game today after many changes and polish.
The Elder Scrolls Online is now, despite a few typical launch hiccups, a multiplatform release. Other than a few console launch matters, it finally begins to feel like all of the game's audience is being addressed again. While some felt cast aside in part due to the console announcements and stalled changes over the past three months, we're finally at the point where new announcements can happen.
Now that The Elder Scrolls Online has launched for console, the virtual holding pattern that the game has been in for the past few months should hopefully be ending soon. These months did bring us some idea of the general direction of what to expect for the console versions, but for many of us PC players, things have been in a general lull since update 6 was released, with talk having shifted to the console audience.
As we get closer to the console release of The Elder Scrolls Online: Tamriel Unlimited, it has been predictably slow on the significant changes to the game front on PC, but there have been a few recent moves that bring certain digital goods matters to the forefront. Zenimax alerted some players that their keys weren't legitimate and decided to end their access to the game as of this week.
Ever since the switch to a subscription-optional The Elder Scrolls Online: Tamriel Unlimited model for PC, along with the console versions coming in less than a month, the chance to get friends to give the game a shot is ever-more tempting. While the game has been busy since the relaunch, and megaserver tech keeps things buzzing, there are two things that would go a long way to help friends get others into the game, as well as one related possible misstep.
The Elder Scrolls Online is coming to console in just over a month. With the console beta in the books, and players sharing their experiences with the game in various places around the internet, as a PC player, several few patterns stand out and make me wonder if the console versions will be the definitive version of ESO, and if this game just might be a breakthrough for MMORPGs on console overall.
When we last looked at the topic of WoW token for World of Warcraft, Blizzard hadn’t yet unleashed the new subscription option onto the market. Now, after more than a week of availability in North America, the option has seen a rollercoaster in the market as those looking to make some cash came up on the demand for the first time. With the tokens costing $20, does this really provide a good service, giving players more options?
Until The Elder Scrolls Online: Tamriel Unlimited hits consoles in June, expect that the team’s focus will be on fixes, picking up some pieces dropped in previous updates, and new ventures like crown store items (some new pets just arrived). For PC players, this lull had plenty of advance warning. It’s still a good time to revisit some of the changes promised before and yet to come.
With the Iconian invasion just beginning, the Star Trek Online team is bring to full circle a story that began five years ago. In an exclusive interview with Cryptics Al Rivera, we talk about the creative process behind writing the stories we love.
While you can often pick up a first person shooter again a while after stopping, changes to a MOBA’s itemization/passives, abilities, hero remakes, and even simply a frequently changing meta can make returning to a MOBA a daunting task. Read on for this week's Social Hub as to what could be done about this problem.
From launch through now, The Elder Scrolls Online: Tamriel Unlimited had much happen during its first year, as the community got to know the game from launch and beyond and the developers decided to make both tweaks and complete overhauls. Here’s a look back.
With crowdfunding, it’s important that a game appeal to the potential audience, but also that the developers are able to deliver the most complete project in a reasonable fashion. Yet, with a game like Crowfall, riding a successful Kickstarter campaign as of this writing of over $1.3 million with days to go, one of my biggest pet peeves in the genre has popped up again, and is a huge disappointment: gender locked classes.
Today’s column is a list geared toward you, the returning player who might be stepping back into what seems like familiar territory only to land in a city and find yourself at the mercy of the guards within the first five minutes. Or not. But for those returning to ESO, here are a few quick things to keep in mind.